Computer Science Canada Our grade 12 final project a 3D "FPS" |
Author: | CodeMonkey2000 [ Wed Jul 09, 2008 9:02 pm ] |
Post subject: | Our grade 12 final project a 3D "FPS" |
This was our ISU for grade 12. This version contains no documentation, it's in another file. It has a very basic method of clipping, no fancy tree structures. We have bump mapping in, but we never got around to implementing a lighting system, so you can't see it well ![]() ![]() ![]() ![]() EDIT: controls: for the main game(rift.exe) it's wasd to move and left&right arrow keys to turn and space bar to change the view. For the other tests it's just arrow keys. For the Player editor left click to add a path node to that point, right click to move the player's starting point, delete resets the path, press '-' & '+' cycles through enemies. Map edit is simple, just play around with it. EDIT2: I got the models from http://polycount.com/ Download here |
Author: | Saad [ Wed Jul 09, 2008 9:08 pm ] |
Post subject: | RE:Our grade 12 final project a 3D "FPS" |
Ooh very nice, I can see its not done but really nice ![]() |
Author: | CodeMonkey2000 [ Wed Jul 09, 2008 9:20 pm ] |
Post subject: | RE:Our grade 12 final project a 3D "FPS" |
It's going to be redone ![]() |
Author: | Bo0sT [ Sun Sep 07, 2008 1:32 am ] |
Post subject: | Re: Our grade 12 final project a 3D "FPS" |
it doesnt work for, it opens a console screen and closes it really quickly, i used screen capture to see what its saying b4 it closes the screen, it was "MAIN DRAWING!" "INIT Textures" ??? |
Author: | DIIST [ Sun Sep 07, 2008 3:09 pm ] |
Post subject: | Re: Our grade 12 final project a 3D "FPS" |
Bo0sT wrote: it doesnt work for, it opens a console screen and closes it really quickly, i used screen capture to see what its saying b4 it closes the screen, it was "MAIN DRAWING!" "INIT Textures" ??? Maybe your graphics card doesnt support some of their features. Try running the test. My laptop card has issues with programs that use GLSL and weird pixel formats so it might be the reason why it didn't work for me. ![]() ![]() |
Author: | CodeMonkey2000 [ Sun Sep 07, 2008 3:45 pm ] |
Post subject: | RE:Our grade 12 final project a 3D "FPS" |
Lol, we didn't have enough time to finish (or start) a lighting system. I've moved on and started a new engine. So far I have an octree class done, I plan to add enemies later. Eventually I will have parallax mapping. This is done though, and we are never looking at it again ![]() |