Computer Science Canada Object Drag System |
Author: | Warchamp7 [ Tue Jul 08, 2008 2:34 pm ] |
Post subject: | Object Drag System |
This is a standalone drag system that I put together as sort of a base for when I make the level creator in my Platforming Game. (Click Here for Thread) Currently, movement is not restricted by the edges of the screen (Something I intend to do) Also, I have hopes of making a 'Grid system' that the selected object will snap to but that'll probably be a real pain Next up for this system is making it multi-instance Just looking for some opinions and possibly ideas for this |
Author: | Diablo117 [ Tue Jul 08, 2008 6:21 pm ] |
Post subject: | Re: Object Drag System |
Pretty good, not really understanding what its supposed to do but if the thing in the box will be like draggable obsticles and such then its fine. Maybe a little flashing of the Box to make a little varience in the colors. I also couldnt figure out why it was lagging at first, but it seems that u have to click without dragging it ![]() |
Author: | Warchamp7 [ Tue Jul 08, 2008 7:31 pm ] |
Post subject: | Re: Object Drag System |
Diablo117 @ Tue Jul 08, 2008 6:21 pm wrote: Pretty good, not really understanding what its supposed to do but if the thing in the box will be like draggable obsticles and such then its fine. Maybe a little flashing of the Box to make a little varience in the colors. I also couldnt figure out why it was lagging at first, but it seems that u have to click without dragging it
![]() Yes, it is a simple click to grab and click to place system Basically, for my platformer game (If you go take a look at it) I'm gonna have a level editor and this is the drag system I'm hoping to employ. Just kind of looking for suggestions for it. I guess it'd help to try my game to understand the purpose fully |
Author: | Diablo117 [ Tue Jul 08, 2008 8:35 pm ] |
Post subject: | Re: Object Drag System |
Alright, played your game and now I understand how your level designer works. Id make changable sizes for the boxes, like small and large as most level designers do. |
Author: | Warchamp7 [ Tue Jul 08, 2008 9:10 pm ] |
Post subject: | Re: Object Drag System |
Diablo117 @ Tue Jul 08, 2008 8:35 pm wrote: Alright, played your game and now I understand how your level designer works. Id make changable sizes for the boxes, like small and large as most level designers do.
Well, you understand how it's going to work ![]() So far I make the levels through variable editing alone ![]() |
Author: | Diablo117 [ Tue Jul 08, 2008 10:48 pm ] |
Post subject: | Re: Object Drag System |
Yeah, right now im just working on a program which is tile based cuse one of my friends in rl, Metachief helped me out and saved me days of finding a way to make collision detection...yes I suck at programming that badly atm ![]() |