Computer Science Canada Pong game for school |
Author: | a1229 [ Mon Jun 16, 2008 7:57 pm ] |
Post subject: | Pong game for school |
I really need help for this, for some reason I can get the paddles to move but the ball isn't showing up, can someone tell me what I'm doing wrong? |
Author: | gitoxa [ Mon Jun 16, 2008 8:50 pm ] | ||||
Post subject: | RE:Pong game for school | ||||
I'm going to recommend not using processes, instead just run a procedure in the main loop. But anyway, your problem is that you are not forking your Ball process
Also note that View.Update only works if you set the screen to offscreenonly
|
Author: | a1229 [ Mon Jun 16, 2008 9:12 pm ] |
Post subject: | Re: Pong game for school |
Can someone edit/fix my program? I tried changing my Ball process to a procedure but it's still not working. |
Author: | gitoxa [ Mon Jun 16, 2008 9:27 pm ] |
Post subject: | RE:Pong game for school |
No, you can. Just know that by changing it to a procedure, and calling it in your main loop, every time the program goes through the loop, it runs it once. Note that your Ball process/procedure is looped, with no exit. What does that mean? |
Author: | a1229 [ Mon Jun 16, 2008 9:42 pm ] |
Post subject: | Re: Pong game for school |
Ok, I've gotten the ball to be part of the loop and I forked it, but I still can't see it on my screen. |
Author: | Tony [ Mon Jun 16, 2008 11:44 pm ] |
Post subject: | Re: Pong game for school |
a1229 @ Mon Jun 16, 2008 9:42 pm wrote: I've gotten the ball to be part of the loop and I forked it
Please tell me that you are not creating a new fork during each frame of the loop. Seriously, if you don't know how processes work -- do not use them. This is actually one of the few parts of Turing that have the potential tohorribly mess up your program. |
Author: | a1229 [ Tue Jun 17, 2008 9:50 am ] |
Post subject: | Re: Pong game for school |
My mom's going to kill me if I don't get this fixed! The ball loop is now a procedure, and I corrected a few of the parameters, but it's still not showing up (its supposed to be white) |
Author: | Insectoid [ Tue Jun 17, 2008 10:23 am ] |
Post subject: | RE:Pong game for school |
How many loops do you have in your program? A game like pong usually has 1 main loop (except for the menu) in which all movement is done (ball, paddles, score, etc.). Why not post your revised code so we can find out the problem and help you on the road to learning what you did wrong. |
Author: | a1229 [ Tue Jun 17, 2008 3:07 pm ] |
Post subject: | Re: Pong game for school |
var x : int var y : int var dx := 1 var dy := 1 var p1 : string var p2 : string var choice : int var chars : array char of boolean var c : int := 1 var dir := 100 var dir2 := 180 var dir3 := 100 var dir4 := 180 var background := black var stickspeed := 2 var ballspeed := 3 var name : string var getKey : array char of boolean procedure Screen drawfillbox (0, 0, maxx, maxy, background) drawbox (0, 0, maxx, maxy, white) drawfillbox (20, dir2, 30, dir, white) drawbox (20, dir2, 30, dir, black) drawfillbox (maxx - 20, dir4, maxx - 30, dir3, white) drawbox (maxx - 20, dir4, maxx - 30, dir3, white) end Screen Screen procedure UpPlayer1 drawfillbox (20, dir2, 30, dir, background) dir += 1 dir2 += 1 drawfillbox (20, dir2, 30, dir, white) drawbox (20, dir2, 30, dir, white) delay (stickspeed) end UpPlayer1 procedure DownPlayer1 drawfillbox (20, dir2, 30, dir, background) dir -= 1 dir2 -= 1 drawfillbox (20, dir2, 30, dir, white) drawbox (20, dir2, 30, dir, white) delay (stickspeed) end DownPlayer1 procedure UpPlayer2 drawfillbox (maxx - 20, dir4, maxx - 30, dir3, background) dir3 += 1 dir4 += 1 drawfillbox (maxx - 20, dir4, maxx - 30, dir3, white) drawbox (maxx - 20, dir4, maxx - 30, dir3, black) delay (stickspeed) end UpPlayer2 procedure DownPlayer2 drawfillbox (maxx - 20, dir4, maxx - 30, dir3, background) dir3 -= 1 dir4 -= 1 drawfillbox (maxx - 20, dir4, maxx - 30, dir3, white) drawbox (maxx - 20, dir4, maxx - 30, dir3, black) delay (stickspeed) end DownPlayer2 process Ball locate (1, 1) colorback (black) locate (1, 43) x += dx y += dy delay (ballspeed) drawfilloval (x, y, 5, 5, white) drawoval (x, y, 5, 5, white) drawfillbox ((maxx div 2) - 10, 0, (maxx div 2), maxy, white) drawbox ((maxx div 2) - 10, 0, (maxx div 2), maxy, white) drawfilloval (x, y, 5, 5, background) % Boundary if (x = 40) and (y >= dir and y <= dir2) then dx := -dx elsif (x < 40) then x := 550 y := 300 elsif (x >= maxx - 40) and (y >= dir3 and y <= dir4) then dx := -dx elsif (x > maxx - 40) then x := 70 y := 300 elsif (y = 0) or (y = maxy - 20) then dy := -dy end if end Ball loop Input.KeyDown (getKey) if getKey ('w') then UpPlayer1 end if if getKey ('s') then DownPlayer1 end if if getKey (KEY_UP_ARROW) then UpPlayer2 end if if getKey (KEY_DOWN_ARROW) then DownPlayer2 end if % 1P Boundaries if (dir <= 0) and (dir2 <= 80) then dir := 0 dir2 := 80 elsif (dir >= maxy - 80) and (dir2 >= maxy - 80) then dir2 := maxy dir := maxy - 80 end if % 2P Boundaries if (dir3 <= 0) and (dir4 <= 80) then dir3 := 0 dir4 := 80 elsif (dir3 >= maxy - 80) and (dir4 >= maxy - 80) then dir3 := maxy - 80 dir4 := maxy end if end loop fork Ball % drawfillbox (0, 0, maxx, maxy, black) % color (white) % colorback (black) % locate (10, 25) % put "Welcome to Ping Pong!" % locate (20, 25) % put "Enter Your Name: " .. % get name % name := "Player 1" % Screen |
Author: | Zampano [ Tue Jun 17, 2008 3:28 pm ] |
Post subject: | Re: Pong game for school |
You are forking the ball procedure in the wrong place (after the main loop), but to be honest, by forking it in what would seem to be the right place, I haven't achieved any measure of functionality. The program is a bit of a mess of variables, which makes it almost impossible to find the problem. |