Computer Science Canada Putting a new image over existing one |
Author: | SunsFan13 [ Tue Jun 10, 2008 2:41 pm ] | ||
Post subject: | Putting a new image over existing one | ||
Okay, I'm JUST about done my Jeopardy game that I've been working on, the only thing I've got left to do is to replace the questions you've chosen with a different button so that you can't press it again... I want it so that when you click say 100$ for sports. ![]() this picture comes up over top of 100$ under sports when you return to the categories screen. ![]() this is a chunk of the code for the sports column (I have all the columns done, but not much point in posting them all)
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Author: | michaelp [ Tue Jun 10, 2008 8:43 pm ] |
Post subject: | RE:Putting a new image over existing one |
You use Pic.Draw and for the last parameter, you use picCopy or piccopy or picopy. Gotta check the documentation on the last argument. |
Author: | riveryu [ Tue Jun 10, 2008 10:09 pm ] |
Post subject: | Re: Putting a new image over existing one |
wow, a guy in my class did the exact same thing (as in concept). 2D arrays are useful in tile system. If you yoour whole thing is in a loop, you can check if any1 of the tiles is marked by for loop. if Marked:=true then Pic.Draw("CheckMark.bmp") else Pic.Draw("Sports$" + intstr(tileNum)+".bmp") end if |
Author: | SunsFan13 [ Wed Jun 11, 2008 9:55 am ] |
Post subject: | RE:Putting a new image over existing one |
Thanks guys. ![]() |