Computer Science Canada Blur effect |
Author: | SNIPERDUDE [ Thu May 08, 2008 1:39 pm ] |
Post subject: | Blur effect |
How can I create a sort of blur effect that is as smooth yet won't slow down my game too much? A good example of what I mean is used in the infamous 'Forces' game as seen on this site. Hope that's clear enough, don't have the link to it at the moment. |
Author: | metachief [ Thu May 08, 2008 2:54 pm ] |
Post subject: | RE:Blur effect |
Hey, I believe there is such a command that does that (Pic.Blur or somehing). Check it up in the index of Turing help. |
Author: | [Gandalf] [ Thu May 08, 2008 3:35 pm ] |
Post subject: | Re: Blur effect |
Yes, the newest versions of Turing have such a function to blur pictures. If you're using an older version or don't want to use Pic.Blur, there are plenty of alternatives from 'long ago' here here and a few other places. You can also look at the Forces source code. |
Author: | SNIPERDUDE [ Mon May 12, 2008 12:53 pm ] |
Post subject: | RE:Blur effect |
Did they ever figure out compiling in the newest version? |
Author: | Tony [ Mon May 12, 2008 12:55 pm ] |
Post subject: | RE:Blur effect |
no, and its doubtful they are going to. |
Author: | petree08 [ Mon May 12, 2008 1:00 pm ] |
Post subject: | RE:Blur effect |
here is a procedure procedure Blur_Screen (Intensity : int, Color : int) for Blur : 1.. Intensity drawline (Rand.Int (1, maxx),Rand.Int (1,maxy), Rand.Int (1, maxx), Rand.Int (1, maxy), Color) end for end Blur_Screen I think that's the basic idea of the forces engine blur use this proc instead of cls when something is animated/moving |
Author: | SNIPERDUDE [ Mon May 12, 2008 1:11 pm ] |
Post subject: | RE:Blur effect |
See, I wanted to create a package for myself that includes most of the visual effects I want from the newest version so I can use it in the other versions. Because if I'm making a game that uses this effect and I'm coding in the new version - I want to be able to compile it |
Author: | petree08 [ Mon May 12, 2008 1:20 pm ] |
Post subject: | RE:Blur effect |
- crap the blur i posted wasn't from the forces engine, it was from an older fireworks thing ( i forgot who wrote it) , sorry |
Author: | SNIPERDUDE [ Mon May 12, 2008 1:22 pm ] |
Post subject: | RE:Blur effect |
no prob, I just downloaded the forces thing anyways. Man, if I knew he had posted it I would of checked it out a looong time ago! That game inspired me so much in my programming... Anyways thanks for the replies - I am going to check the Forces code when I get the chance. If I need anymore help I'll be sure to ask! |