Computer Science Canada

OpenGL & || Direct x set up

Author:  Quakerstate98 [ Sun Mar 30, 2008 5:47 pm ]
Post subject:  OpenGL & || Direct x set up

Hey, i'm looking to set up OpenGL or directx, w/e is more current but i have read openGL is the wiser choice for just starting off. But i have no idea how to get it installed. I don't know if this is needed but i compile win32. I have visual studios 2005 installed.

Author:  OneOffDriveByPoster [ Sun Mar 30, 2008 6:01 pm ]
Post subject:  Re: OpenGL & || Direct x set up

I do suggest OpenGL because it is supported on more platforms. You already found the correct topic before; just get the Platform SDK and set it up as described. Look up GLUT for an easy way to get started.

Author:  CodeMonkey2000 [ Sun Mar 30, 2008 7:04 pm ]
Post subject:  RE:OpenGL & || Direct x set up

SDL is much easier than GLUT. OpenGL should come with your compiler (I use minGW). You may want to use code::blocks. Just download code::blocks with minGW at the site. The automatic setup should take care of everything.

Author:  jernst [ Mon Mar 31, 2008 8:23 am ]
Post subject:  Re: OpenGL & || Direct x set up

If you're interested in opengl here is a link to a bunch of tutorials, free online textbooks and example code from a course i was TA for a couple semesters ago.
http://physcomp1.wlu.ca/~hfan/cp411/07/cp41107.php

Author:  Quakerstate98 [ Mon Mar 31, 2008 10:54 am ]
Post subject: 

alright awesome, thanks for the help


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