Computer Science Canada pac man weighted AI |
Author: | viperfan7 [ Tue Mar 25, 2008 11:09 am ] | ||
Post subject: | pac man weighted AI | ||
I have finaly made the AI for my pac man game, open for sugestions, the player base/ collision detection will be up shortly, but in the help section sence its so slow, open for comments/ crticizim, hope someone can use it, o also, the AI wont always move towards you, its set up so that it is more likely then not to move towards you.
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Author: | A.J [ Tue Mar 25, 2008 3:54 pm ] |
Post subject: | Re: pac man weighted AI |
It's not bad....but if you want to make your pacman AI extremely good, I suggest you look up A* pathfinding ![]() Good Job though! |
Author: | viperfan7 [ Wed Mar 26, 2008 9:53 am ] |
Post subject: | RE:pac man weighted AI |
I already have a colision detection system for it, but am probaly going to go with pathfinding instead, just that whatdotcolour, being used as many times as it would be, would lag |