Computer Science Canada more help on sprites |
Author: | metachief [ Mon Feb 04, 2008 10:09 pm ] |
Post subject: | more help on sprites |
how do i tell turing that is a key is not pressed to esit a loop? for example in my code: loop Input.KeyDown (key) if key ('a') then loop right := false left := true Pic.Draw (pic1l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic2l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic3l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic4l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic5l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic6l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic7l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic8l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic9l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls Pic.Draw (pic10l, round (x - 70), round (y), picMerge) x := x - run_s delay (60) View.Update cls end loop end if i want it to exit when the a key is not pressed but i don't know how to make that if statement. how do i say to turing that is a is not pressed exit the loop? |
Author: | Tony [ Mon Feb 04, 2008 10:14 pm ] |
Post subject: | RE:more help on sprites |
boolean not or if - else |
Author: | Mackie [ Mon Feb 04, 2008 11:55 pm ] | ||
Post subject: | Re: more help on sprites | ||
Here:
Thats what Tony meant. |