Computer Science Canada Deleting pictures help |
Author: | kingodoo [ Fri Jan 18, 2008 11:10 pm ] |
Post subject: | Deleting pictures help |
Okay, well I've run into a slight problem. I started off making a game based around Space Invaders. The differences : You are a stick man, not a space ship. You shoot a lazer from your head, etc. Anyhow, I've come to the point where I can make the character fire, but I am unsure as to how to delete the images when they are shot. Here is the code, any help please? P.S. I've quoted out near the bottom "Deleting Enemy Smilies", and have them all set to drawing in other objects, but I'm still unsure. Thanks % VARIABLES % import GUI var picID : int var x, dx, y := 5 var chars : array char of boolean var randx, randy : int randx := Rand.Int (100, 250) randy := Rand.Int (100, 250) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% VARIABLE DICTIONARY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % picID(int) = variable to take picture of the character % x, dx, y(:=5) = variables for how far left and right, plus the increments of pictures taken % chars(array char of boolean) = variable for characters on keyboard (movement) % randx, randy(int) = random x and y integers %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Main Program % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % BACKGROUND % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% View.Set ("graphics:630;350,nobuttonbar,title:Ninja Lazor") % Sets no button bar, the title, and size of screen. GUI.SetBackgroundColour (blue) % Sets background to blue %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Title Screen % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % CHARACTER % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Draw.FillOval (50, 110, 20, 20, black) % Head Draw.FillOval (40, 112, 5, 5, brightred) % Left Eye Draw.FillOval (60, 112, 5, 5, brightred) % Right Eye Draw.Line (33, 100, 66, 100, brightgreen) % Mouth Draw.Line (50, 90, 50, 50, black) % Body Draw.Line (50, 80, 35, 55, black) % Left Arm Draw.Line (50, 80, 65, 55, black) % Right Arm Draw.Line (50, 50, 35, 25, black) % Left Leg Draw.Line (50, 50, 65, 25, black) % Right Leg %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Enemy Smileys % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Top Row % Draw.FillOval (510, 320, 15, 15, yellow) % Far Right % Draw.FillOval (430, 320, 15, 15, yellow) Draw.FillOval (350, 320, 15, 15, yellow) Draw.FillOval (270, 320, 15, 15, yellow) Draw.FillOval (190, 320, 15, 15, yellow) Draw.FillOval (110, 320, 15, 15, yellow) Draw.FillOval (30, 320, 15, 15, yellow) % Far Left % %*************************************** %************* Bottom Row ************* Draw.FillOval (470, 270, 15, 15, yellow) % Far Right % Draw.FillOval (390, 270, 15, 15, yellow) Draw.FillOval (310, 270, 15, 15, yellow) Draw.FillOval (230, 270, 15, 15, yellow) Draw.FillOval (150, 270, 15, 15, yellow) Draw.FillOval (70, 270, 15, 15, yellow) % Far Left %*************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Movement and Bounderies % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% picID := Pic.New (0, 0, 200, 150) % Declares picID Pic.Draw (picID, 0, 0, picMerge) % Re-draws the picture and merges it with background loop % Loop to keep on repeating the movement process Pic.Draw (picID, x, y, picCopy) % Copies the picture of the stick man % delay (50) % Delays the time at which he moves % Pic.Draw (picID, x, y, picMerge) % Merges the picture with the background % % Movement with Arrows (Left and Right) % Input.KeyDown (chars) if chars (KEY_RIGHT_ARROW) and x < maxx - 170 then % if right arrow is pressed, then x value becomes positive x := x + dx end if if chars (KEY_LEFT_ARROW) and x >= -15 then % if left arrow is pressed, then x value becomes negative x := x - dx end if if chars (KEY_ENTER) then % If enter is pressed, then a green line will be drawn from the characters head. Draw.Line (x + 50, y + 130, x + 50, 330, brightgreen) delay (200) % time delay before erasing Draw.Line (x + 50, y + 70, x + 50, 360, blue) % Draws a blue line over the green line (erases) end if end loop % Stops the loop for movement %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Deleting Enemy Smileys % % Top Row ******************************* % % Draw.FillOval (576, 320, 15, 15, blue) % Draw.FillOval (526, 320, 15, 15, blue) % Draw.FillOval (476, 320, 15, 15, blue) % Draw.FillOval (426, 320, 15, 15, blue) % Draw.FillOval (376, 320, 15, 15, blue) % Draw.FillOval (326, 320, 15, 15, blue) % Draw.FillOval (276, 320, 15, 15, blue) % Draw.FillOval (226, 320, 15, 15, blue) % Draw.FillOval (176, 320, 15, 15, blue) % Draw.FillOval (126, 320, 15, 15, blue) % Draw.FillOval (76, 320, 15, 15, blue) % *************************************** % % ************* Bottom Row ************* % % Draw.FillOval (550, 270, 15, 15, blue) % Draw.FillOval (500, 270, 15, 15, blue) % Draw.FillOval (450, 270, 15, 15, blue) % Draw.FillOval (400, 270, 15, 15, blue) % Draw.FillOval (350, 270, 15, 15, blue) % Draw.FillOval (300, 270, 15, 15, blue) % Draw.FillOval (250, 270, 15, 15, blue) % Draw.FillOval (200, 270, 15, 15, blue) % Draw.FillOval (150, 270, 15, 15, blue) % Draw.FillOval (100, 270, 15, 15, blue) % Draw.FillOval (50, 270, 15, 15, blue) % *************************************** loop exit when GUI.ProcessEvent end loop |
Author: | TokenHerbz [ Sat Jan 19, 2008 11:52 am ] |
Post subject: | RE:Deleting pictures help |
If you've used to Pic. to create a picture which is the one you want to remove, use Pic.Free(PicID). This tells turing to release the memory used to store that picture ID. However if its something to do with GUI, i have no idea, i don't use that horrid thing. |
Author: | kingodoo [ Sat Jan 19, 2008 3:20 pm ] |
Post subject: | Re: Deleting pictures help |
aw okay ![]() ![]() |