Computer Science Canada Pictures |
Author: | yusong [ Fri Jan 11, 2008 3:25 pm ] |
Post subject: | Pictures |
I am making a game and there is one part where depending on the element that the player picks, a different coloured orb is drawn. So it would be like this if your element was Fire Pic.Draw (FireOrb, CharX, CharY, picCopy) But what if the element was say, water, but i dont want to do Pic.Draw (WaterOrb, CharX, CharY, picCopy) Is there a way to do something like this? Pic.Draw (Element + Orb, CharX, CharY, picCopy) |
Author: | Tony [ Fri Jan 11, 2008 4:00 pm ] | ||||
Post subject: | RE:Pictures | ||||
not quite in this way. That's a variable pointing to the picture, so instead of just
you should also have something like
and then you can always Pic.Draw(elementOrb), and later change what that particular element variable points to. |
Author: | yusong [ Fri Jan 11, 2008 5:02 pm ] |
Post subject: | RE:Pictures |
kk, thank you for the help. |
Author: | yusong [ Fri Jan 11, 2008 5:06 pm ] |
Post subject: | RE:Pictures |
Also, I would like this orb to move to the point I click on the map, how would I do that? |
Author: | Sean [ Fri Jan 11, 2008 5:08 pm ] |
Post subject: | Re: Pictures |
Are you saying, redraw the picture there? |
Author: | Tony [ Fri Jan 11, 2008 5:12 pm ] |
Post subject: | RE:Pictures |
Quote: Pic.Draw (Element + Orb, CharX, CharY, picCopy) set your CharX and CharY to the location of the mouse. You can get the coordinates of the latter with Mouse.Where() |
Author: | shakin cookie [ Fri Jan 11, 2008 5:13 pm ] |
Post subject: | RE:Pictures |
also, you could PicMerge the element colour and the orb, or use turing's new picBlend Pic.DrawSpecial(200,100,picCopy,picBlend,100) |
Author: | Sean [ Fri Jan 11, 2008 5:17 pm ] |
Post subject: | Re: Pictures |
Yes, use mouse_x, mouse_y then if button is pressed, clear screen and redraw orb where mouse_x is. |
Author: | yusong [ Fri Jan 11, 2008 5:29 pm ] |
Post subject: | RE:Pictures |
No, I mean moving it across the screen, as in like a magic spell moving across the screen. Sry for the confusion. |
Author: | Tony [ Fri Jan 11, 2008 5:48 pm ] |
Post subject: | RE:Pictures |
use a for-loop |
Author: | yusong [ Fri Jan 11, 2008 5:49 pm ] |
Post subject: | RE:Pictures |
What do you mean? |
Author: | Nick [ Fri Jan 11, 2008 6:53 pm ] |
Post subject: | RE:Pictures |
for x:orbx.. mousex orbx:=mousex end for Tony wouldn't it be better to rather increase the orb x and y each run through the main loop to make it look cleaner? |
Author: | yusong [ Fri Jan 11, 2008 7:38 pm ] |
Post subject: | RE:Pictures |
So... How do i do say, from one point to another, that is not on a line or diagonal? |
Author: | Nick [ Fri Jan 11, 2008 7:41 pm ] | ||
Post subject: | RE:Pictures | ||
hmmm I'll see if I can find some old code that you can learn from EDIT: found some
also please note I no longer write like this and cannot believe I ever had :S |
Author: | yusong [ Fri Jan 11, 2008 8:13 pm ] |
Post subject: | RE:Pictures |
kk, THX but, it is a 2D Tile game, so, whenever I click, it just stops and the pic does not show. how do i stop that? |
Author: | Nick [ Fri Jan 11, 2008 8:22 pm ] |
Post subject: | RE:Pictures |
the only things I can think of are you are stuck in a loop somewhere and cannot get out or you may have forgot a View.Update |
Author: | yusong [ Sun Jan 13, 2008 5:12 pm ] |
Post subject: | RE:Pictures |
Instead of the one momop suggested, wouldn't the equation of a line work too? Y = (Point1 Y - Point2 Y) / (Point1 X - Point2 X) * X - Point2 X + Point2 Y |
Author: | Saad [ Sun Jan 13, 2008 6:14 pm ] |
Post subject: | RE:Pictures |
Might I suggest using trig, rather then the equation of a line. Also you probably are stuck in a loop. |
Author: | yusong [ Sun Jan 13, 2008 6:49 pm ] |
Post subject: | RE:Pictures |
Oh, Ok, Thanks Guys. |
Author: | yusong [ Sun Jan 13, 2008 7:15 pm ] | ||
Post subject: | RE:Pictures | ||
kk, so i tried the line equation thing, it sort of works, but i am still stuck in a loop. My code goes like this:
So, if you click somewhere it draws the thing, but how do i get out of the loop, cause everytime i click, it jusst stops. |
Author: | Nick [ Sun Jan 13, 2008 8:03 pm ] |
Post subject: | RE:Pictures |
make clicked a boolean varible if mouse button clicked then clicked = true and MX and MY = mx and my then get rid of the loop and make exit when into a if [condition] then clicked = flase |
Author: | yusong [ Sun Jan 13, 2008 8:50 pm ] |
Post subject: | RE:Pictures |
Wait, what? So, get rid of the loop, okay. Clicked is a boolean variable. And make 2 new vaiables called mx and my, so when mouse is clicked, mx=MX and my=MY. get rid of exit when and make it and if statement, so, if Cilicked = false then exit out of the main loop. Did i get that right? |
Author: | yusong [ Mon Jan 14, 2008 8:57 pm ] |
Post subject: | RE:Pictures |
Ok, Saad, I haven't studied Trig yet, I think I am doing it next year, so, would you plz explain it to me? |
Author: | Saad [ Mon Jan 14, 2008 9:05 pm ] |
Post subject: | RE:Pictures |
Although it was a side point, trig is basically a set of ratios in a triangle relating to angles, I suggest this as a good tutorial. Also trig is taught it grade 10 ![]() |
Author: | yusong [ Fri Feb 01, 2008 3:45 pm ] |
Post subject: | RE:Pictures |
KK, so I got it to work with the equation of a line cause I am too noob to use Trig yet, but now, the projectile flickers and if you move the guy while you shoot, the crashes, any suggestions guys? |
Author: | Nick [ Fri Feb 01, 2008 3:51 pm ] |
Post subject: | RE:Pictures |
1) do not use processes 2) only use a single View.Update 3) could you post the error message? |
Author: | yusong [ Fri Feb 01, 2008 4:10 pm ] |
Post subject: | RE:Pictures |
NVM, I fixed the error part, but, and took out the extra View.Update, but now when I move, and shoot, the projectile curves and doesnot go straight, any way to fix that and add multiple projectiles? |
Author: | A.J [ Fri Feb 01, 2008 5:06 pm ] |
Post subject: | Re: Pictures |
just make sure you keep redrawing the picture (show me your code and i'll see what's wrong with it) |