Computer Science Canada

Button and Animation working at same time

Author:  mrfungu [ Sun Dec 02, 2007 1:26 am ]
Post subject:  Button and Animation working at same time

Hi. Im having a lot of trouble getting an animation and a button to work at the same time. I decided to put the animation in a process and fork it. My first problem is now that the animation is in a fork, it work stop. I've been told to create a seperate boolean variable that will exit the loop when the statement becomes true. So far, this has not worked for me. Furthermore, if i put the animation into a proc, the button will now show or activate until the animation is done.

My first question is: Is there a command or more effective way to end a fork? and if so. what is it?

My second question is: Is there an error in the order of my code because it seems to be skipping the declaration of the variable being true.

Sorry for asking so many questions! Razz I hope you can help. Thanks alot!





here is the program, it is also attached






import GUI

var instructBtn, menuBtn : int := 0
var mainWin := Window.Open ("position:180;50, graphics:500;500")
var flag : boolean := false

% Main Menu
proc mainMenu %Game Menu
flag := true
cls
put "Menu"
GUI.Hide (menuBtn)
GUI.Show (instructBtn)
GUI.Refresh
end mainMenu

% Introduction
proc intro
cls
GUI.Hide (instructBtn)
GUI.Show (menuBtn)
var font6 : int
font6 := Font.New ("arial bold:20")
assert font6 > 0
Font.Draw ("TEMPERATURE CONVERTER", 35, 380, font6, black)
Font.Free (font6)
View.Update
GUI.Refresh
end intro

process anim
for y : 0 .. 190
for w : 0 .. 220 by 15
loop

drawline (356, 105 + y, 389, 105 + y, 12)
drawline (356, 105 + w, 389, 105 + w, 7)
delay (3)
exit when flag = true
end loop
end for
end for
end anim

% Instructions
proc instructions
cls
var font1 : int

fork anim

font1 := Font.New ("arial :30")
Font.Draw ("I", 85, 380, font1, black)
var font3 : int
font3 := Font.New ("arial bold:20")
Font.Draw ("NSTRUCTIONS", 95, 380, font3, black)
var font4 : int
font4 := Font.New ("arial:13")
Font.Draw ("This program will convert Fahrenheit to ", 20, 350, font4, black)
Font.Draw ("Celcius. The first step is to enter the", 20, 330, font4, black)
Font.Draw ("temperature in Fahrenhiet using the buttons.", 20, 310, font4, black)
Font.Draw ("The degrees in Fahrenhiet can not be larger.", 20, 290, font4, black)
Font.Draw ("than ten digits. ", 20, 270, font4, black)
Font.Free (font4)
drawfilloval (372, 70, 40, 40, 12)

for i : 0 .. 5
drawline (350 + i, 105, 350 + i, 350, 7)
drawline (390 + i, 105, 390 + i, 350, 7)
drawarc (372, 70, 40 + i, 40 + i, 115, 65, 7)
end for

for z : 0 .. 220 by 15
drawline (356, 105 + z, 389, 105 + z, 15)
end for

var font2 : int
font2 := Font.New ("arial bold:13")
assert font2 > 0
Font.Draw ("0", 400, 105, font2, black)
Font.Draw ("5", 400, 130, font2, black)
Font.Draw ("10", 400, 160, font2, black)
Font.Draw ("15", 400, 190, font2, black)
Font.Draw ("20", 400, 220, font2, black)
Font.Draw ("25", 400, 250, font2, black)
Font.Draw ("30", 400, 280, font2, black)
Font.Draw ("35", 400, 310, font2, black)
Font.Draw ("C", 407, 340, font2, black)
Font.Free (font2)

var font5 : int
font5 := Font.New ("arial bold:10")
Font.Draw ("o", 399, 345, font5, black)
GUI.Show (menuBtn)
View.Update
end instructions

instructBtn := GUI.CreateButton (185, 200, 100, "Instructions", instructions)
menuBtn := GUI.CreateButton (185, 18, 100, "Menu", mainMenu)

% Main Program
intro
loop
exit when GUI.ProcessEvent
end loop

Author:  Tony [ Sun Dec 02, 2007 2:15 am ]
Post subject:  RE:Button and Animation working at same time

Please use [ code ] or [ syntax ] tags.

You're on the right track, and the exit condition is not skipped. It's just that
Turing:

for y : 0 .. 190
  for w : 0 .. 220 by 15
    loop

      drawline (356, 105 + y, 389, 105 + y, 12)
      drawline (356, 105 + w, 389, 105 + w, 7)
      delay (3)
      exit when flag = true

your inner loop that you are exiting is inside two other for loops. You'd have to exit this another 200 times or so for the process to finish.

Author:  mrfungu [ Sun Dec 02, 2007 2:56 pm ]
Post subject:  RE:Button and Animation working at same time

So in order to fix this problem i will need to move the loop command outside of the for loop?

Author:  Tony [ Sun Dec 02, 2007 4:10 pm ]
Post subject:  RE:Button and Animation working at same time

why is there a loop in the first place?

Author:  mrfungu [ Sun Dec 02, 2007 8:26 pm ]
Post subject:  RE:Button and Animation working at same time

the purpose of the loop is so that it know when to stop. so that the fork knows to exit when the variable comes true. ive tried an if statement saying

[code]
if flag = false then
anim
elsif flag = true then
mainMenu
else
end if

but the animation did not RUN. >.>

Author:  Tony [ Sun Dec 02, 2007 8:31 pm ]
Post subject:  RE:Button and Animation working at same time

exit exits the loop. Fork ends only when it gets to the end, same as any other function or procedure.

You need to figure out a way to structure your code in such a way that you could quickly get to the end of the process when needed.

Author:  mrfungu [ Sun Dec 02, 2007 8:43 pm ]
Post subject:  RE:Button and Animation working at same time

oo. i understand! thanks tony Very Happy im gonna think about it. do you have any suggestions of how to make it skip to the end?

Author:  Tony [ Sun Dec 02, 2007 9:02 pm ]
Post subject:  RE:Button and Animation working at same time

if statements and loops are a common way to control logic flow. Return statements are excellent too, though Turing might limit those just to functions -- I'm not sure.

You are very close to a solution. exit when ... will skip to the end of the loop, it's just that your loop ends in the middle of the process, so there's more code that follows.

Author:  mrfungu [ Sun Dec 02, 2007 9:25 pm ]
Post subject:  RE:Button and Animation working at same time

the only problem with a return statement is that it will only terminate a proc. if i use an if statement, would i check if flag is still false every.. 5 pixels? and once it becomes true then it will return to menu?

i dont understand. the animation should not be WORKING. I just realized that as soon as the menu runs or the program runs, "flag" is declared as true.


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