Computer Science Canada

Collision Dectection

Author:  Canned [ Sat Nov 24, 2007 9:31 am ]
Post subject:  Collision Dectection

Im making a game..... kinda like bumpercars. The cars are rectangles (for now). I understand the whole colision dectection process, but how do I make it so when that collide, they bump into each other and push them away?

Author:  Euphoracle [ Sat Nov 24, 2007 11:06 am ]
Post subject:  RE:Collision Dectection

Invert the velocity Smile

Author:  Canned [ Sat Nov 24, 2007 11:10 am ]
Post subject:  RE:Collision Dectection

xD Thanks. I am new to turing, but I am the best in my grade 10 class (over 90% mark average, next highest is %70). You guys are awsome compared to me, but ill learn Razz


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