Computer Science Canada

How can I make this game like gh.

Author:  ScoringBig [ Thu Nov 01, 2007 4:51 pm ]
Post subject:  How can I make this game like gh.

Well i want to draw a big line at the bottom, and have 5 circles come down from the top and hit the like. the circles come down parrellel and randomly but kinda slow.
I want to make sort of guitar hero game with it and i need some help.

Author:  Tony [ Thu Nov 01, 2007 5:13 pm ]
Post subject:  RE:How can I make this game like gh.

what kind of help are you looking for?

Author:  Euphoracle [ Thu Nov 01, 2007 7:02 pm ]
Post subject:  RE:How can I make this game like gh.

You should probably attempt coding it. You already have a game to base it off of, don't tell me you want us to tell you how to write it O.o

Author:  Nick [ Thu Nov 01, 2007 7:58 pm ]
Post subject:  RE:How can I make this game like gh.

one thing compsci has no shortage of is GH clones, just search away for some ideas Razz

Author:  ScoringBig [ Thu Nov 01, 2007 8:25 pm ]
Post subject:  Re: How can I make this game like gh.

well i just started turing, ive used vb but i still dont quit understand how to make the circles come down parallel, just 2d.

Author:  Tony [ Thu Nov 01, 2007 8:33 pm ]
Post subject:  RE:How can I make this game like gh.

well.. if you change the Y coordinate, and leave X to be constant, the circles will fall down the straight line. Seems pretty obvious. This is also not unique to Turing.

Author:  Clayton [ Thu Nov 01, 2007 8:54 pm ]
Post subject:  RE:How can I make this game like gh.

Unless of course you want to try something pseudo-3d (2.5d), then things start to get a bit more complex.

Author:  Tony [ Thu Nov 01, 2007 8:57 pm ]
Post subject:  RE:How can I make this game like gh.

Thank you Mr. Clayton. I didn't realize that 2D actually meant 2.5D. My world perception is missing half a dimension.

Author:  Clayton [ Thu Nov 01, 2007 9:07 pm ]
Post subject:  RE:How can I make this game like gh.

err.... yeah, didn't quite catch that last part of his sentence, so shoot me. Sorry. I'll never do it again.

Author:  CodeMonkey2000 [ Thu Nov 01, 2007 9:27 pm ]
Post subject:  RE:How can I make this game like gh.

If all else fails, just do something like dance dance revolution. It's simpler since the notes will just "fall" from the top of the screen to the bottom.

Author:  ScoringBig [ Thu Nov 01, 2007 10:35 pm ]
Post subject:  Re: How can I make this game like gh.

and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.

Author:  Tony [ Thu Nov 01, 2007 11:08 pm ]
Post subject:  RE:How can I make this game like gh.

This can all easily work with Turing. Almost anything can be done with Turing. It's not that bad of a language, just kind of slow in execution, and has some technical problems with the transfer of non-trivial data.

Author:  Nick [ Fri Nov 02, 2007 6:16 am ]
Post subject:  Re: How can I make this game like gh.

i have a half assed version me and my friend wrote maybe itll help

Author:  CodeMonkey2000 [ Fri Nov 02, 2007 10:38 am ]
Post subject:  Re: How can I make this game like gh.

ScoringBig @ Thu Nov 01, 2007 10:35 pm wrote:
and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.


No offense or anything, but have you even given this much thought?


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