Computer Science Canada How can I make this game like gh. |
Author: | ScoringBig [ Thu Nov 01, 2007 4:51 pm ] |
Post subject: | How can I make this game like gh. |
Well i want to draw a big line at the bottom, and have 5 circles come down from the top and hit the like. the circles come down parrellel and randomly but kinda slow. I want to make sort of guitar hero game with it and i need some help. |
Author: | Tony [ Thu Nov 01, 2007 5:13 pm ] |
Post subject: | RE:How can I make this game like gh. |
what kind of help are you looking for? |
Author: | Euphoracle [ Thu Nov 01, 2007 7:02 pm ] |
Post subject: | RE:How can I make this game like gh. |
You should probably attempt coding it. You already have a game to base it off of, don't tell me you want us to tell you how to write it O.o |
Author: | Nick [ Thu Nov 01, 2007 7:58 pm ] |
Post subject: | RE:How can I make this game like gh. |
one thing compsci has no shortage of is GH clones, just search away for some ideas ![]() |
Author: | ScoringBig [ Thu Nov 01, 2007 8:25 pm ] |
Post subject: | Re: How can I make this game like gh. |
well i just started turing, ive used vb but i still dont quit understand how to make the circles come down parallel, just 2d. |
Author: | Tony [ Thu Nov 01, 2007 8:33 pm ] |
Post subject: | RE:How can I make this game like gh. |
well.. if you change the Y coordinate, and leave X to be constant, the circles will fall down the straight line. Seems pretty obvious. This is also not unique to Turing. |
Author: | Clayton [ Thu Nov 01, 2007 8:54 pm ] |
Post subject: | RE:How can I make this game like gh. |
Unless of course you want to try something pseudo-3d (2.5d), then things start to get a bit more complex. |
Author: | Tony [ Thu Nov 01, 2007 8:57 pm ] |
Post subject: | RE:How can I make this game like gh. |
Thank you Mr. Clayton. I didn't realize that 2D actually meant 2.5D. My world perception is missing half a dimension. |
Author: | Clayton [ Thu Nov 01, 2007 9:07 pm ] |
Post subject: | RE:How can I make this game like gh. |
err.... yeah, didn't quite catch that last part of his sentence, so shoot me. Sorry. I'll never do it again. |
Author: | CodeMonkey2000 [ Thu Nov 01, 2007 9:27 pm ] |
Post subject: | RE:How can I make this game like gh. |
If all else fails, just do something like dance dance revolution. It's simpler since the notes will just "fall" from the top of the screen to the bottom. |
Author: | ScoringBig [ Thu Nov 01, 2007 10:35 pm ] |
Post subject: | Re: How can I make this game like gh. |
and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language. |
Author: | Tony [ Thu Nov 01, 2007 11:08 pm ] |
Post subject: | RE:How can I make this game like gh. |
This can all easily work with Turing. Almost anything can be done with Turing. It's not that bad of a language, just kind of slow in execution, and has some technical problems with the transfer of non-trivial data. |
Author: | Nick [ Fri Nov 02, 2007 6:16 am ] |
Post subject: | Re: How can I make this game like gh. |
i have a half assed version me and my friend wrote maybe itll help |
Author: | CodeMonkey2000 [ Fri Nov 02, 2007 10:38 am ] |
Post subject: | Re: How can I make this game like gh. |
ScoringBig @ Thu Nov 01, 2007 10:35 pm wrote: and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.
No offense or anything, but have you even given this much thought? |