Computer Science Canada How can I make this game like gh.  | 
  
| Author: | ScoringBig [ Thu Nov 01, 2007 4:51 pm ] | 
| Post subject: | How can I make this game like gh. | 
Well i want to draw a big line at the bottom, and have 5 circles come down from the top and hit the like. the circles come down parrellel and randomly but kinda slow. I want to make sort of guitar hero game with it and i need some help.  | 
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| Author: | Tony [ Thu Nov 01, 2007 5:13 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
what kind of help are you looking for?  | 
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| Author: | Euphoracle [ Thu Nov 01, 2007 7:02 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
You should probably attempt coding it. You already have a game to base it off of, don't tell me you want us to tell you how to write it O.o  | 
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| Author: | Nick [ Thu Nov 01, 2007 7:58 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
one thing compsci has no shortage of is GH clones, just search away for some ideas  | 
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| Author: | ScoringBig [ Thu Nov 01, 2007 8:25 pm ] | 
| Post subject: | Re: How can I make this game like gh. | 
well i just started turing, ive used vb but i still dont quit understand how to make the circles come down parallel, just 2d.  | 
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| Author: | Tony [ Thu Nov 01, 2007 8:33 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
well.. if you change the Y coordinate, and leave X to be constant, the circles will fall down the straight line. Seems pretty obvious. This is also not unique to Turing.  | 
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| Author: | Clayton [ Thu Nov 01, 2007 8:54 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
Unless of course you want to try something pseudo-3d (2.5d), then things start to get a bit more complex.  | 
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| Author: | Tony [ Thu Nov 01, 2007 8:57 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
Thank you Mr. Clayton. I didn't realize that 2D actually meant 2.5D. My world perception is missing half a dimension.  | 
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| Author: | Clayton [ Thu Nov 01, 2007 9:07 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
err.... yeah, didn't quite catch that last part of his sentence, so shoot me. Sorry. I'll never do it again.  | 
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| Author: | CodeMonkey2000 [ Thu Nov 01, 2007 9:27 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
If all else fails, just do something like dance dance revolution. It's simpler since the notes will just "fall" from the top of the screen to the bottom.  | 
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| Author: | ScoringBig [ Thu Nov 01, 2007 10:35 pm ] | 
| Post subject: | Re: How can I make this game like gh. | 
and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.  | 
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| Author: | Tony [ Thu Nov 01, 2007 11:08 pm ] | 
| Post subject: | RE:How can I make this game like gh. | 
This can all easily work with Turing. Almost anything can be done with Turing. It's not that bad of a language, just kind of slow in execution, and has some technical problems with the transfer of non-trivial data.  | 
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| Author: | Nick [ Fri Nov 02, 2007 6:16 am ] | 
| Post subject: | Re: How can I make this game like gh. | 
i have a half assed version me and my friend wrote maybe itll help  | 
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| Author: | CodeMonkey2000 [ Fri Nov 02, 2007 10:38 am ] | 
| Post subject: | Re: How can I make this game like gh. | 
ScoringBig @ Thu Nov 01, 2007 10:35 pm wrote: and for when they hit my line that goes across i gotta make  it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language. 
No offense or anything, but have you even given this much thought?  | 
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