Computer Science Canada

efficient ray casting

Author:  SNIPERDUDE [ Thu Oct 25, 2007 4:31 pm ]
Post subject:  efficient ray casting

this is in reference to my recent post in the submissions section (MY FIRST 3D PROG!)

Is there a quicker, more efficient way of raycasting?
I explained the method I used in that article...

Author:  CodeMonkey2000 [ Thu Oct 25, 2007 8:27 pm ]
Post subject:  Re: efficient ray casting

Yes.

http://www.permadi.com/tutorial/raycast/

This is in C++, but the concept is the same.
http://student.kuleuven.be/~m0216922/CG/raycasting.html

Author:  SNIPERDUDE [ Thu Oct 25, 2007 9:31 pm ]
Post subject:  Re: efficient ray casting

thanks. helped alot.

I was checking the dist by pixel, not geomentric.
that will DEFINETLY speed up the process.

So now when I finish up with adding weather (rain, snow, etc...) it won't be to slow to run.
I already have weather, but right now it is a bit slow...

Many thanks!
: )

Author:  saltpro15 [ Wed Jan 28, 2009 11:18 am ]
Post subject:  RE:efficient ray casting

*necro'd but for a good reason

SNIPERDUDE, did you ever figure out efficient raycasting? I have a maze/shooter game made but it's too darn slow Sad

Author:  CodeMonkey2000 [ Wed Jan 28, 2009 2:27 pm ]
Post subject:  RE:efficient ray casting

You didn't exactly revive this for a good reason. If you wanted to know his progess, just PM him instead of necromancing. This thread is locked


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