Computer Science Canada Start of wolfenstein 3D |
Author: | CodeMonkey2000 [ Sun Sep 09, 2007 10:34 am ] |
Post subject: | Start of wolfenstein 3D |
This is my raycast test. I included a map editor, press 1-4 to select a wall type, 'q' to save and quit, a 2D top down representation of the word (drawn to scale), an untextured projection of the world(for slower computers), and a fully textured projection of the world(a bit slow). Use the w-a-s-d keys to move around. Some of the code was copied and pasted from my tile tutorial, raycasting uses 2d tiles to project the world. EDIT: I uploaded the newest version. Only difference is that there is a new version called HiRes, which looks REALLY great, but is REALLY slow. |
Author: | CodeMonkey2000 [ Fri Sep 14, 2007 3:09 pm ] |
Post subject: | RE:Start of wolfenstein 3D |
I am definitely going to redo this is c++ /SDL, Turing is very slow. If anyone ants to carry on with this, they may, but please ask first (and give credit). |
Author: | DIIST [ Sat Sep 15, 2007 3:28 pm ] |
Post subject: | Re: Start of wolfenstein 3D |
Not bad. Nice to see you got started in doing something 3d. |
Author: | CodeMonkey2000 [ Sat Sep 15, 2007 7:12 pm ] |
Post subject: | RE:Start of wolfenstein 3D |
Lol, it's not really 3D, it's pseudo 3D since there is no Z axis. Your 3D engine is so awesome though. |