Computer Science Canada launching: determining angles |
Author: | asd [ Thu Aug 30, 2007 11:42 pm ] |
Post subject: | launching: determining angles |
i'm making a game to kill time cause i'm grounded. I want to launch a ball using the mouse, but i dont know how to determine the angle in which the ball will be thrown. any help is appreciated. here's what i got so far: %Launching Program View.Set ("offscreenonly") setscreen ("nobuttonbar") var x, y, button, x2, y2, power : int := 0 var dist, speed : real := 0 var lineX, lineY, lineX2, lineY2 : int loop View.Update delay (50) cls drawline (0, 50, 650, 50, black) mousewhere (x, y, button) locate (1, 1) if button = 0 then power := 0 put x : 4, " ", y : 4, " ", "Power: ", power : 4, " button up" drawfilloval (x, y, 5, 5, blue) x2 := x y2 := y else drawoval (x2, y2, 50, 50, black) lineX := x2 - 50 lineY := y2 lineX2 := x2 + 50 lineY2 := y2 drawline (lineX, lineY, lineX2, lineY2, black) dist := sqrt ((x2 - x) ** 2 + (y2 - y) ** 2) if dist >= 50 - 5 then drawfilloval (x, y, 5, 5, blue) power := 50 elsif dist <= 50 - 5 then drawfilloval (x, y, 5, 5, blue) power := ceil (dist) end if put x : 4, " ", y : 4, " ", "Power: ", power : 4, " button down" end if end loop |
Author: | SNIPERDUDE [ Fri Aug 31, 2007 4:07 pm ] |
Post subject: | Re: launching: determining angles |
use trigonomics. there are plenty of examples on this site that provide as examples. http://compsci.ca/v3/viewtopic.php?t=14083 ^ Here ^ is an example. Please search before you post a question. If you couldn't find an example, that's fine in this example, I had to spend a few mins trying to find this one. This should tell you everything you need to know. |
Author: | asd [ Fri Aug 31, 2007 9:55 pm ] |
Post subject: | Re: launching: determining angles |
thanks man. i spent an hour searching through the forums yesterday, but couldn't find anything |