Computer Science Canada Racing Game !!! Complete game with a lap counter problem !!!!!!! Please Help |
Author: | tttptiago [ Thu Jun 07, 2007 11:31 am ] |
Post subject: | Racing Game !!! Complete game with a lap counter problem !!!!!!! Please Help |
The Code is complete, and the game works. The only problems that im having is making the lap counter work. When the "racer" crosses the finish line my lap procedue does no work. i want the "racer" to do 3 laps. Any help is greatly appreciated ! Mess with the code all you want , as long as positive production is completed. THNX ! setscreen ("graphics") var font1 : int var keys : array char of boolean var x, y : int var lap : int := 0 font1 := Font.New ("Arial :20") x := 230 y := 40 colorback (255) cls procedure Track drawline (190, 30, 190, 60, 70) % finishline drawline (1, 1, maxx, 1, 79) %Border drawline (maxx - 1, 1, maxx - 1, maxy - 1, 79) %Border drawline (maxx - 1, maxy - 1, 1, maxy - 1, 79) %Boreder drawline (1, maxy - 1, 1, 1, 79) %Border drawline (75, 30, 500, 30, 0) %Track Outside drawline (500, 30, 500, 100, 0) %Track Outside drawline (500, 100, 560, 100, 0) %Track Outside drawline (560, 100, 560, 300, 0) %Track Outside drawline (560, 300, 480, 300, 0) %Track Outside drawline (480, 300, 480, 370, 0) %Track Outside drawline (480, 370, 300, 370, 0) %Track Outside drawline (300, 370, 300, 270, 0) %Track Outside drawline (300, 270, 240, 270, 0) %Track Outside drawline (240, 270, 240, 350, 0) %Track Outside drawline (240, 350, 75, 350, 0) %Track Outside drawline (75, 350, 75, 30, 0) %Track Outside drawline (105, 60, 470, 60, 0) %Track Inside drawline (470, 60, 470, 130, 0) %Track Inside drawline (470, 130, 530, 130, 0) %Track Inside drawline (530, 130, 530, 270, 0) %Track Inside drawline (530, 270, 450, 270, 0) %Track Inside drawline (450, 270, 450, 340, 0) %Track Inside drawline (450, 340, 330, 340, 0) %Track Inside drawline (330, 340, 330, 240, 0) %Track Inside drawline (330, 240, 210, 240, 0) %Track Inside drawline (210, 240, 210, 310, 0) %Track Inside drawline (210, 310, 105, 310, 0) %Track Inside drawline (105, 310, 105, 60, 0) %Track Inside end Track procedure Char Draw.FillBox (x, y, x + 10, y + 5, 10) Draw.FillBox (x, y + 5, x, y, 255) Draw.FillBox (x + 10, y, x, y, 255) Draw.FillBox (x, y, x + 10, y, 255) Draw.FillBox (x + 10, y, x + 10, y + 5, 255) Draw.FillBox (x + 10, y, x, y, 255) Draw.FillBox (x, y + 5, x + 10, y + 5, 255) end Char procedure Keys Input.KeyDown (keys) if keys (KEY_RIGHT_ARROW) then delay (4) % Sets Speed x += 1 elsif keys (KEY_LEFT_ARROW) then delay (4) x -= 1 elsif keys (KEY_UP_ARROW) then delay (4) y += 1 elsif keys (KEY_DOWN_ARROW) then delay (4) y -= 1 end if end Keys procedure Collision if whatdotcolour (x + 5, y + 5) = 8 or whatdotcolour (x + 10, y) = 8 or whatdotcolour (x - 1, y) = 8 or whatdotcolour (x + 5, y + 5) = 0 or whatdotcolour (x + 10, y) = 0 or whatdotcolour (x - 1, y) = 0 then Font.Draw ("YOU HAVE CRASHED!", 170, 190, font1, 8) delay (1000) Font.Draw ("GAME OVER!", 220, 130, font1, red) delay (1000) end if end Collision if x = 190 and y >= 30 and y <= 60 then lap := lap + 1 end if color (white) put "Laps : " , lap Track loop Char Keys Collision end loop |
Author: | DIIST [ Thu Jun 07, 2007 12:13 pm ] |
Post subject: | Re: Racing Game !!! Complete game with a lap counter problem !!!!!!! Please Help |
Create several check point regions on the map where if the user passes through them, it will be noted down. The finish line will be the last checkpoint region , and can only count as a lap if all the previous checkpoints have been completed. * use code tags* ![]() |
Author: | tttptiago [ Thu Jun 07, 2007 6:12 pm ] |
Post subject: | RE:Racing Game !!! Complete game with a lap counter problem !!!!!!! Please Help |
can you explain how I would do this, or can anyone? |
Author: | DIIST [ Thu Jun 07, 2007 7:53 pm ] | ||
Post subject: | Re: Racing Game !!! Complete game with a lap counter problem !!!!!!! Please Help | ||
Something like this. I modified you code slightly.
This is what i mean. Its not the best code in the world, and i suggest you read up on the turing walktrough to find ways to make your code better. Hope it was helpfull. ![]() |