Computer Science Canada Connect 4 Mouse.Where Problems |
Author: | ZeppelinManiac [ Fri May 25, 2007 8:13 am ] |
Post subject: | Connect 4 Mouse.Where Problems |
run this program, i can't figure out whats wrong with the mouse input, any help would be awesome. Another thing, if anyone can help with the check, that would be awesome too. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % CONNECT 4 % % By: Joey Newell % % ICS 3M1 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TITLE AND INSTRUCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% put " Connect 4 for Turing" put " By: Joey Newell" put "" put "" put "" put " 2 Player Connect 4!" put "" put " Get 4 of the same colour in a" put " row!" put "" put " Remember not to click on a box" put " someone has already clicked on!" put "" put " HAVE FUN!" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GAMEBOARD %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc GameBoard Draw.Box (5, 5, 355, 355, black) Draw.Line (75, 5, 75, 355, black) Draw.Line (145, 5, 145, 355, black) Draw.Line (215, 5, 215, 355, black) Draw.Line (285, 5, 285, 355, black) Draw.Line (5, 75, 355, 75, black) Draw.Line (5, 145, 355, 145, black) Draw.Line (5, 215, 355, 215, black) Draw.Line (5, 285, 355, 285, black) end GameBoard %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% RED GAME CHIPS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc R11 Draw.FillOval (40, 40, 30, 30, red) end R11 proc R21 Draw.FillOval (110, 40, 30, 30, red) end R21 proc R31 Draw.FillOval (180, 40, 30, 30, red) end R31 proc R41 Draw.FillOval (250, 40, 30, 30, red) end R41 proc R51 Draw.FillOval (320, 40, 30, 30, red) end R51 proc R12 Draw.FillOval (40, 110, 30, 30, red) end R12 proc R22 Draw.FillOval (110, 110, 30, 30, red) end R22 proc R32 Draw.FillOval (180, 110, 30, 30, red) end R32 proc R42 Draw.FillOval (250, 110, 30, 30, red) end R42 proc R52 Draw.FillOval (320, 110, 30, 30, red) end R52 proc R13 Draw.FillOval (40, 180, 30, 30, red) end R13 proc R23 Draw.FillOval (110, 180, 30, 30, red) end R23 proc R33 Draw.FillOval (180, 180, 30, 30, red) end R33 proc R43 Draw.FillOval (250, 180, 30, 30, red) end R43 proc R53 Draw.FillOval (320, 180, 30, 30, red) end R53 proc R14 Draw.FillOval (40, 250, 30, 30, red) end R14 proc R24 Draw.FillOval (110, 250, 30, 30, red) end R24 proc R34 Draw.FillOval (180, 250, 30, 30, red) end R34 proc R44 Draw.FillOval (250, 250, 30, 30, red) end R44 proc R54 Draw.FillOval (320, 250, 30, 30, red) end R54 proc R15 Draw.FillOval (40, 320, 30, 30, red) end R15 proc R25 Draw.FillOval (110, 320, 30, 30, red) end R25 proc R35 Draw.FillOval (180, 320, 30, 30, red) end R35 proc R45 Draw.FillOval (250, 320, 30, 30, red) end R45 proc R55 Draw.FillOval (320, 320, 30, 30, red) end R55 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% BLACK GAME CHIPS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc B11 Draw.FillOval (40, 40, 30, 30, black) end B11 proc B21 Draw.FillOval (110, 40, 30, 30, black) end B21 proc B31 Draw.FillOval (180, 40, 30, 30, black) end B31 proc B41 Draw.FillOval (250, 40, 30, 30, black) end B41 proc B51 Draw.FillOval (320, 40, 30, 30, black) end B51 proc B12 Draw.FillOval (40, 110, 30, 30, black) end B12 proc B22 Draw.FillOval (110, 110, 30, 30, black) end B22 proc B32 Draw.FillOval (180, 110, 30, 30, black) end B32 proc B42 Draw.FillOval (250, 110, 30, 30, black) end B42 proc B52 Draw.FillOval (320, 110, 30, 30, black) end B52 proc B13 Draw.FillOval (40, 180, 30, 30, black) end B13 proc B23 Draw.FillOval (110, 180, 30, 30, black) end B23 proc B33 Draw.FillOval (180, 180, 30, 30, black) end B33 proc B43 Draw.FillOval (250, 180, 30, 30, black) end B43 proc B53 Draw.FillOval (320, 180, 30, 30, black) end B53 proc B14 Draw.FillOval (40, 250, 30, 30, black) end B14 proc B24 Draw.FillOval (110, 250, 30, 30, black) end B24 proc B34 Draw.FillOval (180, 250, 30, 30, black) end B34 proc B44 Draw.FillOval (250, 250, 30, 30, black) end B44 proc B54 Draw.FillOval (320, 250, 30, 30, black) end B54 proc B15 Draw.FillOval (40, 320, 30, 30, black) end B15 proc B25 Draw.FillOval (110, 320, 30, 30, black) end B25 proc B35 Draw.FillOval (180, 320, 30, 30, black) end B35 proc B45 Draw.FillOval (250, 320, 30, 30, black) end B45 proc B55 Draw.FillOval (320, 320, 30, 30, black) end B55 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MOUSE INPUT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc DrawRed var x, y, b: int loop Mouse.Where (x, y, b) if b=1 and x > 5 and x < 75 and y > 5 and y < 75 then R11 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 5 and y > 75 then R21 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 5 and y < 75 then R31 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 5 and y< 75 then R41 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 5 and y < 75 then R51 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 75 and y < 145 then R12 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 75 and y < 145 then R22 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 75 and y < 145 then R32 exit when b=1 elsif b=1 and x > 215 and y < 285 and y > 75 and y < 145 then R42 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 75 and y < 145 then R52 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 145 and y < 215 then R13 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 145 and y < 215 then R23 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 145 and y < 215 then R33 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 145 and y < 215 then R43 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 145 and y < 215 then R53 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 215 and y < 285 then R14 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 215 and y < 285 then R24 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 215 and y < 285 then R34 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 215 and y < 285 then R44 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 215 and y < 285 then R54 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 285 and y < 355 then R15 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 285 and y < 355 then R25 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 285 and y < 355 then R35 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 285 and y < 355 then R45 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 285 and y < 355 then R55 exit when b=1 end if end loop end DrawRed proc DrawBlack var x, y, b: int loop Mouse.Where (x, y, b) if b=1 and x > 5 and x < 75 and y > 5 and y < 75 then B11 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 5 and y > 75 then B21 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 5 and y < 75 then B31 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 5 and y < 75 then B41 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 5 and y < 75 then B51 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 75 and y < 145 then B12 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 75 and y < 145 then B22 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 75 and y < 145 then B32 exit when b=1 elsif b=1 and x > 215 and y < 285 and y > 75 and y < 145 then B42 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 75 and y < 145 then B52 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 145 and y < 215 then B13 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 145 and y < 215 then B23 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 145 and y < 215 then B33 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 145 and y < 215 then B43 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 145 and y < 215 then B53 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 215 and y < 285 then B14 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 215 and y < 285 then B24 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 215 and y < 285 then B34 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 215 and y < 285 then B44 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 215 and y < 285 then B54 exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 285 and y < 355 then B15 exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 285 and y < 355 then B25 exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 285 and y < 355 then B35 exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 285 and y < 355 then B45 exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 285 and y < 355 then B55 exit when b=1 end if end loop end DrawBlack %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CHECKS FOR A "CONNECT 4" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PROCEDURE CALLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GameBoard loop DrawRed delay (500) DrawBlack delay (500) end loop |
Author: | tenniscrazy [ Fri May 25, 2007 10:35 am ] |
Post subject: | RE:Connect 4 Mouse.Where Problems |
ugh...thats ugly code, i went over the whole thing and i couldn't find anything wrong, it seems like it should work. its weird what it does tho. Why are you cereating all of those procedures tho, u should just draw the circle in the 'mouse input' part where you run the procedure |
Author: | Albrecd [ Fri May 25, 2007 12:26 pm ] | ||||
Post subject: | Re: Connect 4 Mouse.Where Problems | ||||
I've determined why column 2 always puts the circle at the bottom. In your code to call procedure 21 you have a > sign where you should have a < sign:
y > 75 in the second line should be y < 75. I haven't determined the cause of the oddity in the last column, and I don't think I have time right now, but I'll try to figure it out (if anyone beats me to it, go ahead and post your solution). EDIT: I found the other problem:
the y in the first line should be x instead. |
Author: | ZeppelinManiac [ Tue May 29, 2007 8:15 am ] |
Post subject: | Re: Connect 4 Mouse.Where Problems |
oh another thing, this assignment is due next friday (June 8th I believe), don't mean to rush you guys, just letting you know. thanks again! ZeppelinManiac |
Author: | rollerdude [ Tue May 29, 2007 12:19 pm ] |
Post subject: | Re: Connect 4 Mouse.Where Problems |
i agree with tennis crazy, you should come up with a small proc that converts your mouse position, into a grid position, (say that it a 6x7 grid, well then you'd have to use a function like gridpos:=mousepos div (maxx div 7)... or something like that... then you'd use that to determine where to put ur circles when you draw them, it'll save all the time of writeing ur if statements causeing a less chance of a writing error) hope this helps, good luck and keep programming! |
Author: | Albrecd [ Tue May 29, 2007 12:23 pm ] |
Post subject: | Re: Connect 4 Mouse.Where Problems |
To check for a win, create a variable for each square, and change it's value (ex: 1 for black, 2 for red) when a circle is drawn. Then after each turn, have the program check for 4 in a row (horizontal, virticle, or on an angle). If you understand 2D arrays, this would be a capital time to use one, or you may want to check out Tony's tutorial on them. |
Author: | Albrecd [ Tue May 29, 2007 12:30 pm ] |
Post subject: | Re: Connect 4 Mouse.Where Problems |
Sorry rollerdude, I guess I was writing while you were posting |
Author: | ZeppelinManiac [ Wed May 30, 2007 7:52 am ] |
Post subject: | Re: Connect 4 Mouse.Where Problems |
hey guys, yeah i did what tenniscrazy told me to do, the circles now go where i want them, and no i don't know much about 2D arrays, im a grade 10 student in a grade 11 class, so if you could give me an example? thanks ZeppelinManiac heres my new code if you want it: %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % CONNECT 4 % % By: Joey Newell % % ICS 3M1 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TITLE AND INSTRUCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% put " Connect 4 for Turing" put " By: Joey Newell" put "" put "" put "" put " 2 Player Connect 4!" put "" put " Get 4 of the same colour in a" put " row!" put "" put " Remember not to click on a box" put " someone has already clicked on!" put "" put " HAVE FUN!" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GAMEBOARD %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc GameBoard Draw.Box (5, 5, 355, 355, black) Draw.Line (75, 5, 75, 355, black) Draw.Line (145, 5, 145, 355, black) Draw.Line (215, 5, 215, 355, black) Draw.Line (285, 5, 285, 355, black) Draw.Line (5, 75, 355, 75, black) Draw.Line (5, 145, 355, 145, black) Draw.Line (5, 215, 355, 215, black) Draw.Line (5, 285, 355, 285, black) end GameBoard %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MOUSE INPUT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% proc DrawRed var x, y, b: int loop Mouse.Where (x, y, b) if b=1 and x > 5 and x < 75 and y > 5 and y < 75 then Draw.FillOval (40, 40, 30, 30, red) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 5 and y < 75 then Draw.FillOval (110, 40, 30, 30, red) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 5 and y < 75 then Draw.FillOval (180, 40, 30, 30, red) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 5 and y< 75 then Draw.FillOval (250, 40, 30, 30, red) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 5 and y < 75 then Draw.FillOval (320, 40, 30, 30, red) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 75 and y < 145 then Draw.FillOval (40, 110, 30, 30, red) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 75 and y < 145 then Draw.FillOval (110, 110, 30, 30, red) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 75 and y < 145 then Draw.FillOval (180, 110, 30, 30, red) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 75 and y < 145 then Draw.FillOval (250, 110, 30, 30, red) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 75 and y < 145 then Draw.FillOval (320, 110, 30, 30, red) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 145 and y < 215 then Draw.FillOval (40, 180, 30, 30, red) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 145 and y < 215 then Draw.FillOval (110, 180, 30, 30, red) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 145 and y < 215 then Draw.FillOval (180, 180, 30, 30, red) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 145 and y < 215 then Draw.FillOval (250, 180, 30, 30, red) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 145 and y < 215 then Draw.FillOval (320, 180, 30, 30, red) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 215 and y < 285 then Draw.FillOval (40, 250, 30, 30, red) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 215 and y < 285 then Draw.FillOval (110, 250, 30, 30, red) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 215 and y < 285 then Draw.FillOval (180, 250, 30, 30, red) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 215 and y < 285 then Draw.FillOval (250, 250, 30, 30, red) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 215 and y < 285 then Draw.FillOval (320, 250, 30, 30, red) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 285 and y < 355 then Draw.FillOval (40, 320, 30, 30, red) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 285 and y < 355 then Draw.FillOval (110, 320, 30, 30, red) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 285 and y < 355 then Draw.FillOval (180, 320, 30, 30, red) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 285 and y < 355 then Draw.FillOval (250, 320, 30, 30, red) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 285 and y < 355 then Draw.FillOval (320, 320, 30, 30, red) exit when b=1 end if end loop end DrawRed proc DrawBlack var x, y, b: int loop Mouse.Where (x, y, b) if b=1 and x > 5 and x < 75 and y > 5 and y < 75 then Draw.FillOval (40, 40, 30, 30, black) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 5 and y < 75 then Draw.FillOval (110, 40, 30, 30, black) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 5 and y < 75 then Draw.FillOval (180, 40, 30, 30, black) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 5 and y< 75 then Draw.FillOval (250, 40, 30, 30, black) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 5 and y < 75 then Draw.FillOval (320, 40, 30, 30, black) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 75 and y < 145 then Draw.FillOval (40, 110, 30, 30, black) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 75 and y < 145 then Draw.FillOval (110, 110, 30, 30, black) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 75 and y < 145 then Draw.FillOval (180, 110, 30, 30, black) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 75 and y < 145 then Draw.FillOval (250, 110, 30, 30, black) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 75 and y < 145 then Draw.FillOval (320, 110, 30, 30, black) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 145 and y < 215 then Draw.FillOval (40, 180, 30, 30, black) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 145 and y < 215 then Draw.FillOval (110, 180, 30, 30, black) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 145 and y < 215 then Draw.FillOval (180, 180, 30, 30, black) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 145 and y < 215 then Draw.FillOval (250, 180, 30, 30, black) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 145 and y < 215 then Draw.FillOval (320, 180, 30, 30, black) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 215 and y < 285 then Draw.FillOval (40, 250, 30, 30, black) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 215 and y < 285 then Draw.FillOval (110, 250, 30, 30, black) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 215 and y < 285 then Draw.FillOval (180, 250, 30, 30, black) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 215 and y < 285 then Draw.FillOval (250, 250, 30, 30, black) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 215 and y < 285 then Draw.FillOval (320, 250, 30, 30, black) exit when b=1 elsif b=1 and x > 5 and x < 75 and y > 285 and y < 355 then Draw.FillOval (40, 320, 30, 30, black) exit when b=1 elsif b=1 and x > 75 and x < 145 and y > 285 and y < 355 then Draw.FillOval (110, 320, 30, 30, black) exit when b=1 elsif b=1 and x > 145 and x < 215 and y > 285 and y < 355 then Draw.FillOval (180, 320, 30, 30, black) exit when b=1 elsif b=1 and x > 215 and x < 285 and y > 285 and y < 355 then Draw.FillOval (250, 320, 30, 30, black) exit when b=1 elsif b=1 and x > 285 and x < 355 and y > 285 and y < 355 then Draw.FillOval (320, 320, 30, 30, black) exit when b=1 end if end loop end DrawBlack %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CHECKS FOR A "CONNECT 4" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PROCEDURE CALLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GameBoard loop DrawRed delay (200) DrawBlack delay (200) end loop |