Computer Science Canada Full Game of Pacman |
Author: | djordje [ Fri Mar 23, 2007 10:49 pm ] |
Post subject: | Full Game of Pacman |
This is a game of pacman i was working on for a grade 10 project in school. You move with the arrow key(you have to hold the arrow key to go in the direction that you want.) There is only one level and if you beat it you get to play it again. The object of the game is to beat my score of about 5 million . Make sure you set ur screen to at least 1000 by 650 pixels. This game works best on fast computers, cause I wrote it on a fast computer. (Slow ones can mess up the AI) And one more thing, sry for posting another pacman |
Author: | MichaelM [ Sat Jun 02, 2007 2:58 pm ] |
Post subject: | Re: Full Game of Pacman |
Hmm, I got some kind of runtime error when I loaded it... |
Author: | DifinityRJ [ Sat Jun 02, 2007 5:08 pm ] |
Post subject: | Re: Full Game of Pacman |
They go 100 mph, i can't get away from them. This is not how pacman is, the enemy is the same speed as you or lower. But besides that, its an amazing game. The speed is a problem for me , might just be my computer. Anyways. Excellent job. |
Author: | djordje [ Sat Jun 02, 2007 7:54 pm ] |
Post subject: | Re: Full Game of Pacman |
donno why there is run time error, might be caused because u didnt put highscores.txt in same directory, as for the 100mph make sure u pick the first option to start the game with a fast computer, my computer is pretty highend and it doesnt go too fast for me with the first option. As for the speed of the ghosts it is the same as pacman's but because of the way i made the game, sot of a glich, whenever they go over corner the come closer and closer to pacman. Use the red food to kill the ghosts or find out gliches with the AI, other than that stay away from the ghosts if u can. |
Author: | DifinityRJ [ Sat Jun 02, 2007 9:21 pm ] |
Post subject: | Re: Full Game of Pacman |
I am aware of the options, i went to the easy computer one, and they were catching me really easily, don't remember pac-man being so hard, but then again it is your remake, so forget it. Btw. I like the intro thing, nice job |
Author: | DIIST [ Sun Jun 03, 2007 8:19 am ] |
Post subject: | Re: Full Game of Pacman |
Too fast. You need to slow the game down. As for your slow computer and fast computer menu option, remove it. Add a frame rate counter instead and create a constant frame rate. Other than that, the intro was good. The general feel of the game was good. But like everyone said: Packman shouldnt be this hard. Make it easier. |
Author: | CodeMonkey2000 [ Sun Jun 03, 2007 11:28 am ] |
Post subject: | RE:Full Game of Pacman |
What? the game is perfect speed for me... |
Author: | DIIST [ Sun Jun 03, 2007 11:36 am ] |
Post subject: | Re: RE:Full Game of Pacman |
CodeMonkey2000 @ Sun Jun 03, 2007 11:28 am wrote: What? the game is perfect speed for me... I'm running Ubuntu Beryl on a p3 with a windows emulator running turing, and its heck fast for me. |
Author: | CodeMonkey2000 [ Sun Jun 03, 2007 12:18 pm ] |
Post subject: | RE:Full Game of Pacman |
Your windows emulator uses VC++? |
Author: | DIIST [ Sun Jun 03, 2007 2:50 pm ] |
Post subject: | Re: Full Game of Pacman |
Not really sure, but to the point. Its a bit fast. Plus like someone pointed out that the ghost are faster than you are. This make the game unpredictable hard. I have to wait till the AI glitches ur somthin before i can actually move and do something. Most of the time I'm hiding at some corner just to stay alive. |
Author: | rdrake [ Sun Jun 03, 2007 3:38 pm ] |
Post subject: | Re: RE:Full Game of Pacman |
CodeMonkey2000 @ Sun Jun 03, 2007 12:18 pm wrote: Your windows emulator uses VC++? Chances are he's using Wine, an application that maps Win32 API calls to Linux ones. This lets you run many Windows applications on Linux without modification. |
Author: | djordje [ Fri Jun 08, 2007 7:05 pm ] |
Post subject: | Re: Full Game of Pacman |
As I said before the ghosts are not faster than pacman, they go the same speed, but when they turn corners they are sorta pushed further into you. As for the speed I really dont know why you are getting massive speeds, I get smooth speeds with my computer, but then again I dont run a windows emulator. Ill remember to put a an option to choose speed. (The reason I didn't for this one is because if you choose wrong speed, everything gets messed up, i think it gets messed up if it isn't a multiple of five, I cant remember why this happens but I was gana fix it but ran out of time, now I just dont feel like it cause I already handed it in an get perfect. I tried the game with lower movement speed, but it get choppy, just how fast is the game for you? Can you give description of how fast it is on your computer? Edit: I used Time.DelaySinceLast and set the game to 30 fps, on the first option, so this should be the fps limiter unless I mistook what the turing documentation thing says. |
Author: | ashiphire [ Mon Jun 11, 2007 11:12 am ] |
Post subject: | RE:Full Game of Pacman |
that is a very good game |
Author: | petree08 [ Tue Jun 12, 2007 9:08 am ] |
Post subject: | RE:Full Game of Pacman |
Yeah I agree it runs fast but it was cool any way |
Author: | petree08 [ Fri Jun 15, 2007 10:50 am ] |
Post subject: | RE:Full Game of Pacman |
wow why do they get stuck in corners? Far too fast intro looks knda cool nice attempt any way |
Author: | cpu_hacker4.0 [ Fri Sep 21, 2007 7:17 pm ] |
Post subject: | RE:Full Game of Pacman |
great game...i thik the speed is perfect...you should try to make it with the original maze |
Author: | allrace1337 [ Mon Sep 24, 2007 4:56 pm ] |
Post subject: | RE:Full Game of Pacman |
The speed is fine, but I get stuck in the corners and that really slows me down. |
Author: | g_iaboni [ Tue Oct 02, 2007 7:11 pm ] |
Post subject: | Re: Full Game of Pacman |
i ran it on a relatively fast computer and had no problems with speed at all. only thing i didn't like was how there was no warning when the ghosts change from edible to attacking. also, it's a bit of a pain that you sometimes have 2 backtrack to get a dot. But the AI was really well written and I was quite impressed with the intro. good job! |
Author: | djordje [ Wed Sep 03, 2008 7:29 pm ] |
Post subject: | Re: Full Game of Pacman |
I have decided to release the source code of my game, its been like 2 years since i made it so the code is VERY messy, good luck understanding it if you want to read it. I made some comments but they are only for show for my teacher, they dont really help. I understand i could have made this much much more shorten in the amount of code it has so dont go nuts when you see the 1200 lines or so. |
Author: | canihasaturing [ Fri Sep 05, 2008 10:00 am ] |
Post subject: | RE:Full Game of Pacman |
nice double post, noob. |
Author: | Boiq [ Fri Sep 05, 2008 10:29 am ] |
Post subject: | RE:Full Game of Pacman |
Awesome game, there are a few flaws, just like any game but it can always be improved. Great stuff! |
Author: | Warchamp7 [ Fri Sep 05, 2008 11:25 am ] |
Post subject: | Re: RE:Full Game of Pacman |
canihasaturing @ Fri Sep 05, 2008 10:00 am wrote: nice double post, noob.
Who the heck are you talking to. And where are your contributions? If you've been on this site at all, you'd know he can't edit the first post with a new version. |
Author: | SNIPERDUDE [ Fri Sep 05, 2008 1:14 pm ] |
Post subject: | Re: RE:Full Game of Pacman |
canihasaturing @ Fri Sep 05, 2008 10:00 am wrote: nice double post, noob.
Even still, you shouldn't be so rude. |
Author: | Dan [ Fri Sep 05, 2008 1:15 pm ] |
Post subject: | RE:Full Game of Pacman |
@SNIPERDUDE & Warchamp7 Please do not feed the trolls, the user has be banned (this is a second account he has been using to troll the site). |