Computer Science Canada

Phantom Gear (update/s)

Author:  lordroba [ Thu Mar 01, 2007 9:10 pm ]
Post subject:  Phantom Gear (update/s)

Just thought I'd share some screens of some of the updates I've been working on for the next build. Check them out HERE (Btw, I've FINALLY implemented saving)

Author:  HeavenAgain [ Thu Mar 01, 2007 10:54 pm ]
Post subject:  Re: Phantom Gear (update/s)

very neat, impressives.. Shocked

Author:  Martin [ Fri Mar 02, 2007 2:21 am ]
Post subject:  RE:Phantom Gear (update/s)

Wow, that looks awesome. Keep it up!

Author:  Saad85 [ Fri Mar 02, 2007 10:05 pm ]
Post subject:  RE:Phantom Gear (update/s)

looks awesome, have you released any versions of it yet?

Author:  lordroba [ Sat Mar 03, 2007 8:14 pm ]
Post subject:  Re: Phantom Gear (update/s)

I've released a build in the past, but the links for the downloads are no longer working. If you want more info, check out the blog for the game HERE.

Author:  SteveyG [ Tue Mar 06, 2007 8:28 am ]
Post subject:  RE:Phantom Gear (update/s)

That looks friggin sweet. Keep it up.

Author:  T-Revv [ Wed Mar 07, 2007 12:12 pm ]
Post subject:  RE:Phantom Gear (update/s)

ya man, way to go, keep up the amazing work

Author:  lordroba [ Sat Mar 24, 2007 1:45 pm ]
Post subject:  Re: Phantom Gear (update/s)

good news. After working on a various drawing optimizations, I've manage to speed the game up and it now runs at 250FPS up from around 7FPS before! Looks like I won't be needing Turing 4.1 afterall Very Happy Now I just need to make some tweaks to make it playable at that speed and I think i'll be ready to release the next build.

Author:  War_Caymore [ Mon Mar 26, 2007 9:11 am ]
Post subject:  RE:Phantom Gear (update/s)

IMPERSSIVE WORK! + 25 bits.


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