Computer Science Canada how to stop a fork? |
Author: | lord [ Sun Jan 21, 2007 2:13 pm ] |
Post subject: | how to stop a fork? |
does any 1 no how to stop a fork ?? i have a anima background but i only want it to be forked for the game part of ma project |
Author: | Robert [ Sun Jan 21, 2007 2:14 pm ] |
Post subject: | RE:how to stop a fork? |
You shouldn't need to fork. What is anima? |
Author: | nin [ Sun Jan 21, 2007 2:22 pm ] |
Post subject: | Re: how to stop a fork? |
can you show us ur code so we can help. esp. 'ANIMA' wat is that? explain it to us please |
Author: | lord [ Sun Jan 21, 2007 2:31 pm ] |
Post subject: | Re: how to stop a fork? |
sorry bout that need to type fast it's animation[/quote] |
Author: | Robert [ Sun Jan 21, 2007 2:41 pm ] |
Post subject: | RE:how to stop a fork? |
Yah, I hate to sound like a broken record, but don't fork. Have a loop in the mainline that: 1. gets movement/input from the user, 2. Processes all data, (move the sprites locations, etc) 3. Draw everything to screen |
Author: | lord [ Sun Jan 21, 2007 2:50 pm ] |
Post subject: | Re: how to stop a fork? |
kk thx i use a for loop instead of fork btw u dont sound like a broke record or sound like any thing at all |
Author: | Robert [ Sun Jan 21, 2007 3:51 pm ] |
Post subject: | RE:how to stop a fork? |
Yah, the think about forking is that processes don't all run at the same speed/time. You don't know what to expect. It's easier to have them in a main loop to ensure that they will run in the same order everytime. |