Computer Science Canada More help with Math needed |
Author: | Danjen [ Thu Jan 11, 2007 8:32 pm ] |
Post subject: | More help with Math needed |
Okay, here's what I need help with: I am making a 3D rendering program from scratch (I'm crazy like that ![]() ![]() ![]() |
Author: | rdrake [ Thu Jan 11, 2007 8:49 pm ] |
Post subject: | RE:More help with Math needed |
As I recall one would have to use the formula D = sqrt((x1 - x2)^2 + (y1 + y2)^2 + (z1-z2)^2) in order to achieve this. |
Author: | Danjen [ Thu Jan 11, 2007 9:05 pm ] |
Post subject: | Re: More help with Math needed |
Oh ... heh I didn't think it would be that simple actually. ![]() |
Author: | Clayton [ Thu Jan 11, 2007 11:13 pm ] |
Post subject: | Re: More help with Math needed |
you use the (x/z) (y/z) for depth (ie, to add the 3D element). The advantage to using Procedures and Functions from modules (Export qualified proc/fcn's) is that it introduces you to the idea of modularity, meaning if I asked you where the method Line was, you could tell me exactly where it is; in the Draw Module. With something like drawline() however, you have no idea where the code for it is stored, the best you can do is guess. |
Author: | zylum [ Thu Jan 11, 2007 11:36 pm ] |
Post subject: | Re: More help with Math needed |
rdrake > your plus in the y portion should be a minus so, D = sqrt[(x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2] The division by the z component is for adding perspective which gives the illusion of depth. You could do cube root in turing by doing ' **(1/3) ' -> ie exponentiate to 1/3. |
Author: | rdrake [ Thu Jan 11, 2007 11:49 pm ] |
Post subject: | Re: More help with Math needed |
zylum @ Thu Jan 11, 2007 11:36 pm wrote: rdrake > your plus in the y portion should be a minus so, Whoopsies, yes, it should be. Editing... wait, I can't... :S. |
Author: | Danjen [ Fri Jan 12, 2007 10:02 am ] |
Post subject: | Re: More help with Math needed |
Ok, so would I use (x/z) and (y/z) in the drawing of the object, like object.X + (x/z) etc? |
Author: | rdrake [ Fri Jan 12, 2007 10:47 am ] |
Post subject: | Re: More help with Math needed |
Danjen @ Fri Jan 12, 2007 10:02 am wrote: Ok, so would I use (x/z) and (y/z) in the drawing of the object, like object.X + (x/z) etc? I recommend you read up on perspective. GameDev.net has many excellent articles, including those on matrices.
Reading up on matrices in general would also be a good idea ![]() |