Computer Science Canada angle help. |
Author: | Bunny_Man_OC [ Wed Dec 20, 2006 7:58 pm ] | ||
Post subject: | angle help. | ||
I have an object that i want to fly around a box (the box is a brightblue line. and when it hits a wall, I want it to deflect into another direction. but the way I have it it juts follows the exact same pattern, (the oattern is only 4 bouces, is very obvious, and very unprofessional looking!) so i was wondering if anyone could help me figure out a way to fix this, and make it look better. this is the code I have for the deflection
bX = bird X position bY = bird Y position the pic of the bird is square , so i use bird width to place bX and bY in the middle of the pic. so half of birdWidth is the borders of the bird. when a border hits a wall (whatdotcolor (coordinated) = brightblue) i want it to delfect. so any ideas???? any help is appreciated. |
Author: | TokenHerbz [ Wed Dec 20, 2006 8:06 pm ] |
Post subject: | |
deflect? like go in the opposite direction? you need to make the +velocity go -, or - velocity go + for the approperiate x,y chords. velocityX *= -1 |
Author: | Bunny_Man_OC [ Wed Dec 20, 2006 8:29 pm ] |
Post subject: | |
TokenHerbz wrote: deflect? like go in the opposite direction?
you need to make the +velocity go -, or - velocity go + for the approperiate x,y chords. velocityX *= -1 I need it boucne and change direction, but the way i have it it goes in a direction, and then when if bouces it will juts bounce off the other 3 walls and end up exactly where it started, and i want it to do more than that, so i thought that there has to be a way to make it bounce a little differently so that it doenst end up at the same point every 3 or 4 bounces. |
Author: | Bunny_Man_OC [ Wed Dec 20, 2006 8:33 pm ] |
Post subject: | |
Bunny_Man_OC wrote: TokenHerbz wrote: deflect? like go in the opposite direction?
you need to make the +velocity go -, or - velocity go + for the approperiate x,y chords. velocityX *= -1 I need it boucne and change direction, but the way i have it it goes in a direction, and then when if bouces it will juts bounce off the other 3 walls and end up exactly where it started, and i want it to do more than that, so i thought that there has to be a way to make it bounce a little differently so that it doenst end up at the same point every 3 or 4 bounces. but after thinking about it, what i have will work, but my area is a square, and that is what i think my problem is. if i make the box a rectangle, it should work |
Author: | TokenHerbz [ Wed Dec 20, 2006 10:34 pm ] |
Post subject: | |
perhaps try useing real variables, and Multiply by not a whole 1, but RandInt(.1, .6), Iv'e never tryed it, and its to late to test, but its worth a try. I think it would project a different path each time it hits somthing. If you want a more specific deflection, like one would want for pong (depending where on the paddle the ball hits and which way the paddles going), It would involve alot more math. |