Computer Science Canada help with getting turing to check if a file exists |
Author: | CodeMonkey2000 [ Sun Dec 17, 2006 8:16 pm ] |
Post subject: | help with getting turing to check if a file exists |
ok, is there a way to check(within turing) if a file exists? say i have a zelda game that's useing 2d mapping, and when it gets to an area i havent stored in a data file, i want it say "Sorry this area is not yet complete", so when i do get around to finishing the area, the program automatically detects that the file exists and displays the area, with out me having to change the code? |
Author: | Cervantes [ Sun Dec 17, 2006 8:27 pm ] |
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Yeah, the function File.Exists is exactly what you're looking for. |
Author: | CodeMonkey2000 [ Sun Dec 17, 2006 9:10 pm ] |
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Wow, now once you know that file doesn't exist, is there a way to make turing create it? i'm making a level editor for my mario game, and it saves all the objects in a data file, and asks then the user what they want to save it as (the file does'nt exist but I want turing to create it). |
Author: | Cervantes [ Sun Dec 17, 2006 9:40 pm ] |
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Yeah. I'm pretty sure that if you write to a file that doesn't exist, it will be created for you. This might not be the same if you try appending to a file (using the mod option). Test it out, and report back here! ![]() |
Author: | Clayton [ Sun Dec 17, 2006 9:49 pm ] |
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Also you can use Dir.Create to create a folder if it is not yet created ![]() |
Author: | CodeMonkey2000 [ Sun Dec 17, 2006 10:04 pm ] |
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well Dir.Create works,and writing in a file that doesnt exist works too, so i guess it's good either wya ![]() |