Computer Science Canada

start of a Mario game

Author:  CodeMonkey2000 [ Sat Dec 09, 2006 1:54 pm ]
Post subject:  start of a Mario game

this is a start of a mario game. it has the basic point and combo system, and enemies. for the levels im gonna use colour collision, for mario and the gombas. this was originally allocating mem for pics, and then dellocating, but now all the pic are in an arry (i think ecric44 said that was a bad way of doing things).
up is to jump left&right to move, c is to speed up and down is to crouch, crouching is useless, i just think it looks cool. Very Happy

EDIT: there is a level editor that is further down, which will be used later

Author:  Hackmaster [ Sat Dec 09, 2006 3:49 pm ]
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Well Done!

Very nice in general. I am very much looking forwards to the next version!

um... at the very beggining of the game, you can see you taking the sprites' pics. I don't know... this is probably unintentional, and there are sneaky ways around it.

make a starting animation! have him start standing, crounch, then jump, and start walking. you can do this manualiy, and it is a sneaky way for you to get those pics.

just a suggestion, though, and otherwise, it's great for it's purposes!

Author:  CodeMonkey2000 [ Sat Dec 09, 2006 9:23 pm ]
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i dont think i will hide it. in the real game, i gonna hav the bad guys randomly respawn, instead of patrolling. it seems more fun and challenging that way. i think my collision between mario and the enemy is a bit off. ill look at it later.

Author:  shoobyman [ Thu Dec 14, 2006 7:19 pm ]
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lol, that is a fun game

but the thing with the original mario that i never liked was that he dies on the first hit Sad. Awesome game though, good job

Author:  CodeMonkey2000 [ Fri Dec 15, 2006 7:37 pm ]
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here a minor update. its the same thing, but w/ music and sound i got from uberwalla.

Author:  CodeMonkey2000 [ Fri Dec 15, 2006 7:44 pm ]
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hey what gives? i click add attachment and it doesnt do anything

Author:  Clayton [ Fri Dec 15, 2006 7:52 pm ]
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perhaps you've reached your maximum upload limit, if so, get rid of some previous attachments, this was by no means worth a double post.

Author:  CodeMonkey2000 [ Mon Dec 18, 2006 12:56 am ]
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it said maximum of 2mb reached Sad oh well...

Author:  CodeMonkey2000 [ Thu Dec 21, 2006 5:51 pm ]
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sorry about the double post(again). this isnt exactly an update, its a program that i am going to use to create my levels. use q and w to cycle through the level. to place a block select a desired block from the white screen at the top and drag it into the level. to load a map type in map+map number+ .txt. clicking the blue button will save and exit it. in the near future i plan to clean up the code, add different types of blocks, add scenery blocks and end of level block (the castle/pipe) and finally allow my main game to open the levels and allow mario to interact in it.


Does this program work for you guys? My friend tried it and he said it doesn't


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