Computer Science Canada Displaying a timer for a game |
Author: | Talion [ Tue Dec 05, 2006 2:25 pm ] |
Post subject: | Displaying a timer for a game |
I'm making a game and i'm having difficulty with making a timer. It isn't so much how to make the timer work, I've done that, but rather it is making the timer visible. I have two variables for time, minutes and seconds. when seconds reach 0 it goes to 59 and at 59 minutes drops by one, and it ends if seconds and minute both reach zero. I was just wondering how I should display the timer? Definitely not just using a put statement, and Font.Draw wont just take a varible instead of text. I distinctly remember having done this before but I haven't programmed in a good while so bare with me. So just to clarify that I'd like to know how to display variables in a game without using put (which lame) Any suggestions or psuedo code examples? I'd really appreciate it. |
Author: | ericfourfour [ Tue Dec 05, 2006 3:15 pm ] |
Post subject: | |
Look up intstr and realstr. They convert numbers to strings so you can use them with Font.Draw. |
Author: | Clayton [ Tue Dec 05, 2006 3:53 pm ] | ||
Post subject: | |||
Just to expand a bit... intstr takes an integer parameter and makes it a string while realstr takes a real parameter and makes it a string some pseudo code for you:
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Author: | Talion [ Wed Dec 06, 2006 10:34 am ] |
Post subject: | |
hm alright thanks a lot i'll look into that. |