Computer Science Canada paddle ball |
Author: | abysspell [ Mon Dec 04, 2006 10:48 am ] |
Post subject: | paddle ball |
something I made in class, I think that its fun! what do you think? /* Paddle Ball */ %Beggining var font1, font2, font3 : int var any : string (1) var sel : int var padsiz, balspeed : int var speed : int var pla : string loop drawfillbox (0, 0, 700, 400, 7) font1 := Font.New ("tahoma:50:italic") font2 := Font.New ("tahoma:20:italic") font3 := Font.New ("tahoma:10:italic") assert font1 > 0 assert font2 > 0 assert font3 > 0 Font.Draw ("Welcome To", 230, 280, font2, yellow) Font.Draw ("Paddle Ball", 140, 192, font1, yellow) Font.Draw ("Press Any Key To Continue", 225, 90, font3, yellow) getch (any) Music.Sound (300,100) cls put "Main Screen" put "Please Select One" put "1- Start Game" put "2- Game Options" get sel Music.Sound (300,100) cls if sel = 1 then padsiz := 2 balspeed := 3 put "Press Any Key To Play" Music.Sound (300,100) elsif sel = 2 then put "Please select a paddle size:" put "1 - 2 - 3 - 4 - 5" get padsiz Music.Sound (300,100) put "Please select a ball speed:" put "1 - 2 - 3 - 4 - 5" get balspeed Music.Sound (300,100) put "Press 5 to play with settings" Music.Sound (300,100) end if getch (any) cls %Background drawfillbox (0, 0, 700, 400, 11) View.Set ("offscreenonly") % Variables var key : string (1) %Getch Commands var num : int %Key Board Input var x1, x2 : int %Paddle Ball Coordinates var xdir, ydir : int var x, y : int var count : int if padsiz = 1 then x1 := 100 x2 := 175 elsif padsiz = 2 then x1 := 100 x2 := 200 elsif padsiz = 3 then x1 := 100 x2 := 225 elsif padsiz = 4 then x1 := 100 x2 := 250 elsif padsiz = 5 then x1 := 100 x2 := 275 end if if balspeed = 1 then speed := 30 elsif balspeed = 2 then speed := 25 elsif balspeed = 3 then speed := 20 elsif balspeed = 4 then speed := 15 elsif balspeed = 5 then speed := 10 end if % Paddle num := 0 x := 100 y := 100 xdir := 5 ydir := 5 count := 0 loop locate (1, 1) colorback (11) put "Score", count % Ball drawfilloval (x, y, 10, 10, 4) drawfillbox (x1, 10, x2, 20, 4) View.Update delay (speed) drawfilloval (x, y, 10, 10, 11) drawfillbox (x1, 10, x2, 20, 11) if x > 630 then xdir := -5 Music.Sound (300,100) elsif x < 10 then xdir := 5 Music.Sound (300,100) elsif y > 390 then ydir := -5 Music.Sound (300,100) elsif y < 30 and x > x1 and x < x2 then ydir := 5 count := count + 1 Music.Sound (500,100) elsif y < 10 then ydir := 5 end if x := x + xdir y := y + ydir exit when y = 10 % Paddle if hasch then getch (key) num := ord (key) end if if num = 203 and x1 > 0 then x1 := x1 - 10 x2 := x2 - 10 elsif num = 205 and x2 < 640 then x1 := x1 + 10 x2 := x2 + 10 end if num := 0 end loop drawfillbox (0, 0, 700, 400, 7) Font.Draw ("GAME OVER", 150, 210, font1, yellow) Music.Sound (300,300) Music.Sound (400,300) Music.Sound (500,300) Music.Sound (600,300) Music.Sound (700,300) View.Set ("nooffscreenonly") delay (2000) cls drawfillbox (0, 0, 700, 400, 3) colorback (3) put "Congrats, your score is ", count,"." put "Would you like to play again?y/n" get pla if pla = "y" then else exit end if end loop cls Font.Draw ("Thanks For Playing",200, 250, font2, yellow) |
Author: | Voltage128 [ Mon Dec 04, 2006 4:01 pm ] |
Post subject: | |
It is alright. A couple easy errors to fix. When you type in any number over 5 on your settings, or if you type a letter it casues and error and closes the game. Simple thing to make it look better is when you have your score at the top but a colon between then word and the score. Also when the balls hits the wall it sort of pauses, you should make that a constant flow. |
Author: | uberwalla [ Mon Dec 04, 2006 4:31 pm ] |
Post subject: | |
hmmm what i think; what i think. first of all i think u should use code tags next time ![]() other then that i think it was ok. the paddle was very laggy but i fixed that. (it was my comp settings ![]() |
Author: | KevinW [ Wed Dec 06, 2006 10:28 pm ] |
Post subject: | |
there's a bug... if the ball gets halfway into the paddle* you can get like 3 points before it deflects off. *The way you can get the ball into the paddle is by waiting until the ball is almost at 1/3 from the bottom then moving in to get the ball... It's confusing, hard to explain..XD |
Author: | Hackmaster [ Tue Dec 12, 2006 9:45 am ] |
Post subject: | |
I noticed the bug that kevin noticed, but, I also noticed that it was REALLY, REALLY laggy. that can be fixed with a simple view.update, and some takepic/drawpics, as opposed to just redrawing the boxes each time. otherwise, fairly unique version of "pong". ![]() |
Author: | petree08 [ Fri Dec 15, 2006 10:25 am ] |
Post subject: | |
yeah that's ok (if your just beggining) it would be interesting if you put it into a block smasher type game |
Author: | asd [ Mon Jan 08, 2007 11:01 am ] |
Post subject: | Re: paddle ball |
This is the worst game I've ever played. I hope you never get into any university, you wasted a few minutes of my life and now I'm going to go and ![]() |
Author: | Clayton [ Mon Jan 08, 2007 2:27 pm ] |
Post subject: | Re: paddle ball |
Flaming is against [The Rules] (hope the autolink still works), please read them before you post again. He obviously enjoys his program, so don't beat him down about it. |
Author: | Kerpail [ Mon Jan 08, 2007 6:51 pm ] |
Post subject: | RE:paddle ball |
The paddle wont move for me... |
Author: | asd [ Mon Jan 15, 2007 10:41 am ] |
Post subject: | Re: paddle ball |
please help me, my graphics card can't support this awesome piece of art ![]() ![]() ![]() ![]() ![]() lawl nawt ill call the RCMP on you |
Author: | CodyNassis [ Mon Jan 15, 2007 10:48 am ] |
Post subject: | RE:paddle ball |
IT VERY NICE I ESPECIALY LIKE HAO U CAN CHEAT AND PIK HAO BIG THE PATTLE IS AND HAO LITLE DA BALL IS ^_^ LOL VERY EZ EZ |
Author: | zedx_26 [ Sun Jan 21, 2007 10:19 pm ] |
Post subject: | RE:paddle ball |
it is fun to play and i think it is preety good if you are new programer like me. it was fun to play keep up the good work |