Computer Science Canada Matrix Cubes |
Author: | Catalyst [ Fri Jun 13, 2003 11:57 pm ] |
Post subject: | Matrix Cubes |
it uses the matrix effect it involves cubes give it a couple of seconds to normalize *glaux needed* |
Author: | Martin [ Fri Jun 13, 2003 11:59 pm ] |
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Are those cubes or 6 quads? (per box) |
Author: | Catalyst [ Sat Jun 14, 2003 12:00 am ] |
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they were inteded to be cubes but two of the sides appear to be jutting out (i think it has to do with copying the texture) |
Author: | Martin [ Sat Jun 14, 2003 12:01 am ] |
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Put your name into the middle box, then output the screen to a whole bunch of bmp's, and then make it into a gif...crazy cool avatar. Good job. I'd give you bits btw, but I don't think that you care. |
Author: | Catalyst [ Sat Jun 14, 2003 12:02 am ] |
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solved the problem, though theyre more like boxes now reuploaded |
Author: | Catalyst [ Sat Jun 14, 2003 12:03 am ] |
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edit:... |
Author: | Homer_simpson [ Sat Jun 14, 2003 2:23 am ] |
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how do u do that changing texture stuff?! |
Author: | Martin [ Sat Jun 14, 2003 2:25 am ] |
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I think we've just been left in the dust... |
Author: | Homer_simpson [ Sat Jun 14, 2003 4:33 am ] |
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ah... nm... i just found out how... ![]() |
Author: | Martin [ Sat Jun 14, 2003 12:12 pm ] |
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Hard? Care to share? |
Author: | Homer_simpson [ Sat Jun 14, 2003 12:17 pm ] | ||
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not hard... i think he's using
to intialize his moving texture... (not sure =/) am i right catalyst? |
Author: | Catalyst [ Sat Jun 14, 2003 12:20 pm ] |
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ya that what im using i just draw out the matrix effect grab the screen into a texture clear the screen draw the cubes using that texture swap buffers |
Author: | Homer_simpson [ Sat Jun 14, 2003 1:03 pm ] |
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yes i thought so... ![]() |
Author: | Catalyst [ Sat Jun 14, 2003 1:16 pm ] | ||||
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NUM_LETT needs to be defined its the length of the letter trails
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Author: | Homer_simpson [ Sat Jun 14, 2003 8:14 pm ] |
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is that a particle engine?! |
Author: | Catalyst [ Sat Jun 14, 2003 10:19 pm ] |
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no i didnt use a particle engine for it this code has elements of a particle engine tho |