Computer Science Canada

Frequency Game!

Author:  LaZ3R [ Thu Sep 28, 2006 6:19 pm ]
Post subject:  Frequency Game!

Was bored and decided to make this in the matter of 5 minutes, so try it out Smile.

I am seriously warning you though, don't go too high in frequency or you'll damage your speakers/headphones. Have Fun! Smile

Author:  CyberGeek [ Fri Sep 29, 2006 8:46 pm ]
Post subject: 

Laughing Laughing Laughing haahahhahaha.

Thats funny. I think that this program should only be ran with headphones and the volume at least three quarters of the way turned up.

Secondly, this is basic, but like you said, you got bored Wink Very Happy

Author:  lordroba [ Mon Oct 02, 2006 6:23 pm ]
Post subject: 

It seems to cycle up and down when you get to the high numbers and then it just stops at 20000. Is that supposed to happen? Btw, my headphones still work fine:P

Author:  Clayton [ Tue Oct 03, 2006 7:45 am ]
Post subject: 

it might just be that you cant hear the sound at that frequency Surprised, or the sound was just so "low" (because of the high frequency) that you couldnt hear it, even though it was there Razz

Author:  ericfourfour [ Tue Oct 03, 2006 10:15 pm ]
Post subject: 

Well, playing Turing sounds won't damage you speakers (it uses sound () right?).
Here is a program that plays the Turing scale. as I like to call it.

code:

for i : 0 .. 800
    sound (i, 10)
end for


It isn't very complicated stuff. The first parameter is the frequency and the second is the duration.


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