Computer Science Canada 2d array coordinates |
Author: | Mr. T [ Thu Aug 10, 2006 7:26 pm ] |
Post subject: | 2d array coordinates |
I am using a 15 by 30 grid (2d array) and I was wondering how i could determine the pixel coordinates of each individual block in the grid? |
Author: | [Gandalf] [ Thu Aug 10, 2006 7:40 pm ] | ||
Post subject: | |||
Simply multiply the index of each square by the size of the grid, for example:
If that's not the answer you were looking for, I suggest you be a little more specific in your question. |
Author: | Mr. T [ Thu Aug 10, 2006 7:45 pm ] |
Post subject: | Alex's opinion |
Well, in my game I need to know if a ball has collided with a filled block in the grid. I need the specific block to be in pixel coordinates in order to determine if the ball coordinates = the block coordinates. In which case, a collision has occurred. |
Author: | [Gandalf] [ Thu Aug 10, 2006 8:07 pm ] |
Post subject: | |
Ok, then use the method I posted above combined with classical rectangular collision detection. Right? |
Author: | Mr. T [ Thu Aug 10, 2006 8:10 pm ] |
Post subject: | Alex's Opinion |
I dont see the neccesity for a record. Ive never used one before when dealign with a 2d array. |
Author: | [Gandalf] [ Thu Aug 10, 2006 8:24 pm ] |
Post subject: | |
Umm... why not? There's no reason to not use one now. Fine, if you really don't want to use a record, you can create a Grid class and start using OOP in your program. Or use parallel arrays, but that's really just a worse method of using a record. |
Author: | Mr. T [ Thu Aug 10, 2006 8:26 pm ] |
Post subject: | Alex's Opinion |
I'm not looking for an alternate to records; rather I'm asking why use them at all in this case? |
Author: | [Gandalf] [ Thu Aug 10, 2006 9:12 pm ] |
Post subject: | |
I, on the other hand, am asking: Why? Why not use them? If not now, then why ever use records? What's the point of records at all? We're using a record because it shows that a grid has both x and y co-ordinates. If you use parallel arrays (don't use records) you have two completely unrelated variables being used together, which is hardly expressive. A class would work well too. |
Author: | Windsurfer [ Fri Aug 11, 2006 6:06 pm ] |
Post subject: | |
Why not post your source code and let people help you find the best method? |