Computer Science Canada

just a little 3d program

Author:  iker [ Tue Aug 08, 2006 12:53 pm ]
Post subject:  just a little 3d program

Ok, so I've spent a little time working with the 3d > 2d formula, and I've come up with a little 3d area with a house and a random terrain. Its in the first person view of a knight's helmet (I was thinking of making a defend your castle type game). Anyways, tell me what you think of this, and maby let me have some ideas for a future game.

Author:  Mr. T [ Tue Aug 08, 2006 3:57 pm ]
Post subject:  Alex's Opinion

Amazing job.

Author:  Clayton [ Tue Aug 08, 2006 5:59 pm ]
Post subject: 

that looks pretty good Very Happy brings back memories of Intellivision and Atari, one thing i dont really like is the pink goggle type things, looks pretty ugly

+bits

Author:  TheOneTrueGod [ Wed Aug 09, 2006 6:41 pm ]
Post subject: 

Really nicely done. I was trying to do something like this earlier and failed Sad (Also gave up, because it was taking too long and I wanted to play video games at the time Razz)

+Bits for a nice job

Author:  Delos [ Wed Aug 09, 2006 8:14 pm ]
Post subject: 

Dragon Quest eh? Wink
Melikes. I would like to see an FPS counter in there just so I can get a feel for what this thing is capable of. I'm not at all fond of the way the mouse handles movement, but these would still be preliminary stages I guess.

+ bits for a good job (and that swarmy helmet).

Author:  iker [ Fri Aug 11, 2006 6:16 pm ]
Post subject: 

Thank you all for your input.
I'm currently working on fixing some of the problems that some of you and I have found. So far I've made a few improvements such as removing the mask, using better ground & "castle" & boundries rendering, and incorperating better sound effects (downloaded wav/midi/mp3). Now what I would like to do for the few days is maby put in some enemies with fair ai, maby a few more objects in the environment. I also need a quick sort to render objects, if anyone knows which is fastest/most accurate. Currently it just draws in order declared at start (don't realy notice the overlapping though, eh?). And finally, I guess I'll make a simple fps counter with polygon count aswell. Hopefully I will have an update for download by next week Smile

Author:  Clayton [ Sun Aug 13, 2006 11:55 am ]
Post subject: 

I look forward to the update, but i would like to know where you got this 3d->2d formula from. This is very interesting work you have done here.

Author:  pj_ladd12 [ Sat Aug 19, 2006 4:45 pm ]
Post subject: 

Yes me to, that was simply amazing! good job

Author:  SNIPERDUDE [ Tue Sep 26, 2006 3:53 pm ]
Post subject: 

finally someone who created turing look half decent.

Author:  Clayton [ Tue Sep 26, 2006 4:32 pm ]
Post subject: 

erm... Forces

um... Evasive Maneuvers
[/erm]

[edit]w00t 600 posts Razz[/edit]

Author:  maiku [ Sat Oct 14, 2006 4:04 pm ]
Post subject: 

nicely done! kinda reminds me of The Elder Scrolls: Arena for any who's played it. The whole pink helmet is a bit weird, but other than that its awesome. I didn't know turing had the power to do 3D images.


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