Computer Science Canada just a little 3d program |
Author: | iker [ Tue Aug 08, 2006 12:53 pm ] |
Post subject: | just a little 3d program |
Ok, so I've spent a little time working with the 3d > 2d formula, and I've come up with a little 3d area with a house and a random terrain. Its in the first person view of a knight's helmet (I was thinking of making a defend your castle type game). Anyways, tell me what you think of this, and maby let me have some ideas for a future game. |
Author: | Mr. T [ Tue Aug 08, 2006 3:57 pm ] |
Post subject: | Alex's Opinion |
Amazing job. |
Author: | Clayton [ Tue Aug 08, 2006 5:59 pm ] |
Post subject: | |
that looks pretty good ![]() +bits |
Author: | TheOneTrueGod [ Wed Aug 09, 2006 6:41 pm ] |
Post subject: | |
Really nicely done. I was trying to do something like this earlier and failed ![]() ![]() +Bits for a nice job |
Author: | Delos [ Wed Aug 09, 2006 8:14 pm ] |
Post subject: | |
Dragon Quest eh? ![]() Melikes. I would like to see an FPS counter in there just so I can get a feel for what this thing is capable of. I'm not at all fond of the way the mouse handles movement, but these would still be preliminary stages I guess. + bits for a good job (and that swarmy helmet). |
Author: | iker [ Fri Aug 11, 2006 6:16 pm ] |
Post subject: | |
Thank you all for your input. I'm currently working on fixing some of the problems that some of you and I have found. So far I've made a few improvements such as removing the mask, using better ground & "castle" & boundries rendering, and incorperating better sound effects (downloaded wav/midi/mp3). Now what I would like to do for the few days is maby put in some enemies with fair ai, maby a few more objects in the environment. I also need a quick sort to render objects, if anyone knows which is fastest/most accurate. Currently it just draws in order declared at start (don't realy notice the overlapping though, eh?). And finally, I guess I'll make a simple fps counter with polygon count aswell. Hopefully I will have an update for download by next week ![]() |
Author: | Clayton [ Sun Aug 13, 2006 11:55 am ] |
Post subject: | |
I look forward to the update, but i would like to know where you got this 3d->2d formula from. This is very interesting work you have done here. |
Author: | pj_ladd12 [ Sat Aug 19, 2006 4:45 pm ] |
Post subject: | |
Yes me to, that was simply amazing! good job |
Author: | SNIPERDUDE [ Tue Sep 26, 2006 3:53 pm ] |
Post subject: | |
finally someone who created turing look half decent. |
Author: | Clayton [ Tue Sep 26, 2006 4:32 pm ] |
Post subject: | |
erm... Forces um... Evasive Maneuvers [/erm] [edit]w00t 600 posts ![]() |
Author: | maiku [ Sat Oct 14, 2006 4:04 pm ] |
Post subject: | |
nicely done! kinda reminds me of The Elder Scrolls: Arena for any who's played it. The whole pink helmet is a bit weird, but other than that its awesome. I didn't know turing had the power to do 3D images. |