Computer Science Canada Insanely basic target shooter |
Author: | chrisbrown [ Fri Jun 09, 2006 7:36 pm ] | ||
Post subject: | Insanely basic target shooter | ||
Just a quick time waster I put together in about fifteen minutes. For those who have absolutely nothing better to do. And by the way, Cervantes, wtd and the rest of the code gurus, I realize that this is very rough but I don't have time to fix it up.
[Edit] Quick fixes: slower; now click anywhere on the target instead of the middle |
Author: | notleetprogrammer [ Fri Jun 09, 2006 8:05 pm ] |
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very cool game...but WAY too fucking hard |
Author: | Clayton [ Fri Jun 09, 2006 8:10 pm ] |
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try to make it so that you dont have to hit the target in the very middle, otherwise you can barely hit a single target , this is a very good example of internal graphics with Turing that look good, this should be an example to everyone who keeps whining on how to do external graphics, they arent necessary |
Author: | upthescale [ Fri Jun 09, 2006 9:14 pm ] |
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Good job man, 15 minutes is pretty danmg good, but tmaybe that is why u have some things to work on... Speed, maybe decrease the speed, and make les targets Like wut the above post said by SuperFreak "try to make it so that you dont have to hit the target in the very middle" u shud make it so u can hit anywhere in the circle. other than that good job |
Author: | [Gandalf] [ Sat Jun 10, 2006 5:12 pm ] | ||
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Your game will run as fast as possible on every computer. This means that on my Athlon64 the targets are zooming by at speeds impossible to hit. Insert:
Other than that, on a purely application-based level, nice crosshair! |
Author: | Jimbo 420 [ Mon Jun 12, 2006 11:19 am ] |
Post subject: | Sick Game |
Thats a sick game i played fer like 15 mins haha could put more into it thought such as a time limit or a highscore file ect but other that that nice game works great |
Author: | TheRedOne [ Thu Jun 15, 2006 11:15 am ] |
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good game man. but as said before put a highscore table on there and maybe a time limit. still good. |
Author: | viperfan7 [ Fri Sep 29, 2006 3:12 pm ] |
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someone should make it so the targets are pictures, so you can shoot Sadams head if you want |
Author: | Jekate [ Fri Sep 29, 2006 8:21 pm ] |
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Cool, + bits! |
Author: | Clayton [ Tue Oct 03, 2006 7:37 am ] |
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viperfan7 wrote: someone should make it so the targets are pictures, so you can shoot Sadams head if you want
that was an inappropriate comment, and im sure you will have offended someone here, please refrain from posting such comments on the board (not to mention you revived a topic almost 2 months old...) |
Author: | razrdude [ Mon Oct 30, 2006 10:04 pm ] | ||
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Hey im using a similar concept for a game, its a help thread in turing help. However I dont understand how you did the collision part. Like how would I write when the scope , ship and mouse button are the same, i hope u kno what i mean. Heres my code so far. I gotta add so that the ships get shot
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Author: | Dannyd534 [ Mon Nov 13, 2006 7:07 pm ] |
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hey man i love ur game....its cool how u got the accuracy meter at the bottom, its a nice touch |