Computer Science Canada

RE-Space Shooter

Author:  Snicket [ Thu Jun 08, 2006 9:56 pm ]
Post subject:  RE-Space Shooter

This is updated code for a space shooter. It is pretty goof if i say so myself. Tell me of any glitches. (uses .gifs)

Author:  TheOneTrueGod [ Thu Jun 08, 2006 10:07 pm ]
Post subject: 

Er, it didn't work... I ran the "Menu.t" file and it just played the main menu, I pressed the play button, and the second window expanded, then it claimed it was finished...

Author:  theguru [ Fri Jun 09, 2006 6:16 am ]
Post subject: 

Didn't work for me either. When I tried to run it, it opened 'outpostdefence.t' and gave me 21 errors and a warning...
Debug it?

Author:  Snicket [ Sat Jun 10, 2006 8:41 pm ]
Post subject: 

That is odd. Works fine for me. Here is another copy, i re zipped it. I use turing 4.1, used winrar rather than winzip to compress it. Cant think of anything else that could have caused the problems. Hope it works.

P.S. Run Menu.t

Author:  Mr. T [ Sat Jun 10, 2006 9:56 pm ]
Post subject:  Alex's Opinion

Turing 4.1 let's you expand the screen dimensions in a loop. Nice! This would have been perfect for my project last year...alas, Turing 4.1 wasn't out

Author:  Delos [ Sat Jun 10, 2006 11:44 pm ]
Post subject: 

Eh?

code:

var win : int := Window.Open ("graphics:300;300;nobuttonbar;position:middle;middle")

for i : 1 .. 100
    Window.Set (win, "graphics:" + intstr (300 + i) + ";" + intstr (300 + i))
end for


That's from Turing 4.0.5...and it works. Not very nicely, mind you! But it works. You could probably make that cleaner in some ways.


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