Computer Science Canada how to import images |
Author: | ilovelolli [ Fri Jun 02, 2006 2:30 pm ] | ||
Post subject: | how to import images | ||
hey i was wondering how to import images thats on ur hard drive
i know its like that but i dont know what numberrs go where and such, can someone help me out |
Author: | Cervantes [ Fri Jun 02, 2006 3:27 pm ] |
Post subject: | |
If you want an answer, you'll need to ask a question. You're first sentance indicates that you don't know about Pic.FileNew, yet the code you show says you do. |
Author: | HellblazerX [ Fri Jun 02, 2006 5:04 pm ] | ||
Post subject: | |||
Actually, Cervantes, that's the example given in the Turing help manual, so he's probably asking how that piece of code works. Well, you really only need one of the parts:
You use Pic.FileNew to load up a new picture from the hard drive, and then store in an int variable. The other parts are just to randomly draw the image in different positions. |
Author: | ilovelolli [ Fri Jun 02, 2006 5:46 pm ] |
Post subject: | |
well where do u put the x and y co-ordinates then? |
Author: | Dan [ Fri Jun 02, 2006 6:01 pm ] | ||
Post subject: | |||
ilovelolli wrote: well where do u put the x and y co-ordinates then?
You only need x and y co-ordiantes when drawing the pic to the screen using Pic.Draw.
Where x is where the x co-ordinate goses and y is where the y one goses. |