Computer Science Canada Sun Fighters V1.5 |
Author: | Anonymous [ Sat May 27, 2006 3:47 pm ] | ||
Post subject: | Sun Fighters V1.5 | ||
*SUN FIGHTERS V1.5* Here is a fun gravity game named Sun Fighters. In the latest version you can pick 1P or 2P. Also added a timer effect, so it get's faster as the game progresses!
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Author: | jamonathin [ Sat May 27, 2006 4:53 pm ] |
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Interesting game - i bet I can dodge em longer than you. I got to 45 seconds than I got bored. That's because i cheated and ran off the map. if you press and hold right - you can squeeze your way right out of that atmosphere. Another thing. . I've never personally been to space nor know too much about it, but do you really fly like a bat out of hell when you touch someone else? - it makes the game end real fast. If that was your intension, then loop the game and keep track of the wins for each player, rather than ending the program, that way the players can keep playing at a fast pace - restarting takes too long for a 5 second game. Good work on it tho - and maybe get rid of the seizure land ![]() |
Author: | Anonymous [ Sun May 28, 2006 12:41 pm ] |
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WTF???? It was working, now it isnt!!! Man I'll have to fix it... Can someone help me fix it??? I've been looking and I'm getting all confused. It worked perfectly before, and I dont remember changing anything! |
Author: | MysticVegeta [ Sun May 28, 2006 12:51 pm ] |
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Quote: Last edited by vahnx on Sun May 28, 2006 12:13 pm; edited 10 times in total
Eh, are you sure you didnt change anything? |
Author: | Anonymous [ Sun May 28, 2006 12:52 pm ] |
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Yay I fixed the bugs =) |
Author: | MysticVegeta [ Sun May 28, 2006 1:00 pm ] |
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your reset proc has the error, you are opening a file "rec" which is "Sun Fighter's Best Time.rec" without it being there, how is that possible??? It ouputs an error therefore. |
Author: | NikG [ Sun May 28, 2006 1:27 pm ] | ||||
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I changed a few things to get this to work: First: create an empty Sun Fighter's Best Time.rec file Second: in your Reset proc:
And third: something similar in your Save proc:
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Author: | Anonymous [ Sun May 28, 2006 1:34 pm ] |
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Oh I already fixed it, but thanks anyways. I must have undid something with ctrl+z by accident and saved before I posted it. The one posted works fine now. |
Author: | jamonathin [ Sun May 28, 2006 1:49 pm ] |
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It's good you fixed those things, but now what you may want to do is mix it up a little bit. The level starts the exact same way every time. Maybe have the sun start somewhere randomly, and the units randomly with a andom size map or have 5 predetermined levels built into your code and have a random variable decide which one you do each time, just a thought. . |
Author: | wtd [ Sun May 28, 2006 2:25 pm ] |
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vahnx, should you continue with Turing, my suggestion would be to revise this program making use of OOP principles. Cervantes wrote a pretty decent tutorial on OOP and Turing. |
Author: | Anonymous [ Sun May 28, 2006 2:41 pm ] |
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I finally made it past the sun, and found out you could go through that part. I updated it so you bounce off the left wall (if you make it that far). PS Wheres Cervantes Tutorial on OOP, I searched for a few mins and couldn't find it. |
Author: | Cervantes [ Sun May 28, 2006 2:56 pm ] |
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Looking for a Cervantes tutorial? You wrote: Hello Jeeves, I'm looking for a Cervantes tutorial on OOP in Turing. Now, replace "Jeeves" with "the Turing Walkthrough" and what does the Turing Walkthrough say? It says: http://www.compsci.ca/v2/viewtopic.php?t=10904 |