Computer Science Canada Help With Dance Dance Rev. |
Author: | Uber Tankz [ Fri May 26, 2006 3:31 pm ] |
Post subject: | Help With Dance Dance Rev. |
Okay, a while back I posted that I was going to try somthing else, somthing easier, than DDR. Well I lied. I wanna keep doing it but now I need some more help... The background I have just writes over everything. How do I turn and animated background into a sprite...What would I use? |
Author: | Clayton [ Fri May 26, 2006 3:43 pm ] | ||
Post subject: | |||
what kind of background are you using? are you using Pic.Draw? plz post a more detailed explanation of your problem, my suggestion would be to use Pic.Draw, if you arent sure how check the Turing Walkthrough, ill give you the example however that you should use in your program:
this draws your pic underneath everything else on the screen try it and see if it works |
Author: | Anonymous [ Fri May 26, 2006 4:01 pm ] |
Post subject: | |
How are you going to do a DDR? Using parallel get? |
Author: | Uber Tankz [ Fri May 26, 2006 4:19 pm ] | ||
Post subject: | Type | ||
This is what im gunna use
|
Author: | Uber Tankz [ Fri May 26, 2006 5:35 pm ] |
Post subject: | Another Problem... |
OK, since its DDR there has to be music right? well i tried to use teh Music.PlayFile thinger but the program didnt continue until thr music was over... is there any way i can make it so that teh music plays and teh program runs? |
Author: | Uber Tankz [ Fri May 26, 2006 5:36 pm ] |
Post subject: | errg |
Sorry about all the bad spelling mistakes... |
Author: | Anonymous [ Fri May 26, 2006 6:38 pm ] |
Post subject: | |
Instead of using Music.PlayFile, use Music.PlayFileReturn. It's basically the same thing as Music.PlayFile in a process =) |
Author: | Uber Tankz [ Sun May 28, 2006 8:30 pm ] |
Post subject: | thanks |
aight coo', ill try that |
Author: | BenLi [ Mon May 29, 2006 4:19 pm ] |
Post subject: | |
I think Music.PlayFileLoop will also play it while the program is running |
Author: | Uber Tankz [ Mon May 29, 2006 5:05 pm ] |
Post subject: | kay |
thanks, i think ill use that instead of the process, seems better. but does anyone know how to do the sprite thing? does anyone have suggestions? |
Author: | Tony [ Mon May 29, 2006 5:41 pm ] | ||
Post subject: | |||
you just need an ordered draw logic
Where middleground would be your arrows and topcontent are things like score and what not. Just figure out your layers. if you want your background to animate, have a procedure keep track of a frame number, and have it increment each time the procedure is called. You'd probably need to store the value somewhere outside of the procedure itself though. |
Author: | Uber Tankz [ Mon May 29, 2006 6:49 pm ] |
Post subject: | wait, what? |
um, sorry i didnt really catch that, due to me sucking. But is there a page you could direct me to or somthing in the turing reference that could help me more? |
Author: | Tony [ Mon May 29, 2006 6:55 pm ] |
Post subject: | |
The Turing Walkthrough generally helps with "sucking" If it doesn't, then you'd have to be more specific |
Author: | Uber Tankz [ Tue May 30, 2006 10:08 pm ] |
Post subject: | cool |
kay thanks, i actually learnt a lot form the walkthrough. i hope not to be asking so many questions now. |