Computer Science Canada Character walking effect for side-scroller |
Author: | adam_abm [ Thu Jun 05, 2003 10:42 pm ] |
Post subject: | Character walking effect for side-scroller |
hey i'm making a side scroller and wondered if anybody could help me out on how to alternate the pics to give a walking effect while using the Input.Keydown method of character control. thanks for the help |
Author: | Martin [ Thu Jun 05, 2003 11:00 pm ] | ||
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Here it is, you can simplify them with arrays if you want.
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Author: | adam_abm [ Fri Jun 06, 2003 10:29 pm ] |
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Thanks for the code but i'm using the Input.KeyDown command and if i use your way the guy just contantly flashes through the steps (because theres no getch) I know theres a way to do it using the Input.KeyDown command so post if you got time and know the way. thanks |
Author: | Mephi [ Fri Jun 06, 2003 10:47 pm ] | ||
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just building on the other code:
basically the same thing, just change to input.keydown |
Author: | JayLo [ Tue Jun 17, 2003 5:48 pm ] |
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oh man. lol according to the turing manual, GIFs should be in Turing, which would render most of this useless. |
Author: | Andy [ Tue Jun 17, 2003 6:06 pm ] |
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according to the turing manual, sprites work and its the best language and that tom west is a genius |
Author: | JayLo [ Tue Jun 17, 2003 6:06 pm ] |
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according to the turing manual, it's a party! |
Author: | Andy [ Tue Jun 17, 2003 6:06 pm ] |
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but ya if GIF works in turing, i'd be awsome cause then you can import animated pics |
Author: | JayLo [ Tue Jun 17, 2003 6:08 pm ] |
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well. tom west SAYS june 2003, but it's prolly not likely. |
Author: | Andy [ Tue Jun 17, 2003 6:12 pm ] |
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tom west is a big fag, lazy bum |
Author: | JayLo [ Tue Jun 17, 2003 6:35 pm ] |
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agreed, but 'beggars can't be choosers'. |
Author: | Andy [ Wed Jun 18, 2003 10:33 am ] |
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lol true, if you complain to him about how crap turing is he doesn't reply, but if you report a bug he replys right away asking how he can recreate the bug |
Author: | PaddyLong [ Wed Jun 18, 2003 11:57 am ] |
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probably because it is more important to make what you have now working entirely than making turing better as a whole as you seem so bent on doing... really turing isn't meant to make retail programs or anything, just for learning. if you want a better language, learn something like C++ or Java. but please stop whining about how bad turing is or whatever it is you think is wrong with it. it does what it was created to do just fine. |
Author: | JayLo [ Wed Jun 18, 2003 1:25 pm ] |
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i guess. okay paddy. challenge accepted. |
Author: | Andy [ Wed Jun 18, 2003 3:06 pm ] |
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wha? what challange? what's going on? is it me or is anyone else confused? |
Author: | JayLo [ Wed Jun 18, 2003 3:52 pm ] |
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the challenge to get out of the turing 'rut' and move on. |
Author: | PaddyLong [ Wed Jun 18, 2003 6:00 pm ] |
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it's not that I'm challenging you to stop using turing, just asking you (not necesarily you Jay Lo, but people in general..) to stop whining about it |
Author: | JayLo [ Wed Jun 18, 2003 6:01 pm ] |
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ya, but you're right. i'm so addicted to turing syntax... |
Author: | Andy [ Wed Jun 18, 2003 6:10 pm ] |
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lol ya i wrote so many compsci tests, i for got how to write the multiplication sign, i keep on writing astricks on my science tests |
Author: | PaddyLong [ Wed Jun 18, 2003 6:17 pm ] |
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I just use a dot for when I'm writing multiplication... x's can get confusing when you're working with variable x |
Author: | Andy [ Wed Jun 18, 2003 6:18 pm ] |
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but its sceince, not math, and science teachers like to use X and plus there are plenty of other variables to use |
Author: | PaddyLong [ Wed Jun 18, 2003 6:23 pm ] |
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x is a pretty standard one, especially when talking about graphs |
Author: | JayLo [ Wed Jun 18, 2003 6:24 pm ] |
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x, y, a, b that's all i ever hope to use. |
Author: | Andy [ Wed Jun 18, 2003 6:32 pm ] |
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what about theta and alpha for angles? |
Author: | PaddyLong [ Wed Jun 18, 2003 6:34 pm ] |
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and z, i, j, k for vectors and 3 space |
Author: | Andy [ Wed Jun 18, 2003 6:35 pm ] |
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3 spaces wha? |
Author: | PaddyLong [ Wed Jun 18, 2003 6:38 pm ] |
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3d plane, x, y, z (you're probably used to 2 space, x, y) i, j, k are unit vectors for planes x,y,z respectively... in algeo you don't look at points in a plane as just points, you look at them as vectors... so like point (x, y, z) is actually a linear combination of vectors i, j, k so it is actually vector OP = xi + yj + zk |
Author: | Andy [ Wed Jun 18, 2003 6:39 pm ] |
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o u know i'm not a moron, i didn't know what u meant about 3 spaces, i thought u were talking about " " |
Author: | Mephi [ Wed Jun 18, 2003 6:43 pm ] |
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isnt that just one space? three spaces is more like this: " " |
Author: | PaddyLong [ Wed Jun 18, 2003 6:52 pm ] |
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lol, html doesn't display extra spaces unless you use & nbsp; " " |
Author: | krishon [ Thu Jun 19, 2003 9:51 am ] |
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ye...that's true, its so stupid, i dun't y they made it like that |