Computer Science Canada Pacman |
Author: | monkeynamedsteve [ Thu May 11, 2006 2:56 pm ] |
Post subject: | Pacman |
I made up this pacman program the other day, its not any fun without ghosts or dots but its good enough to start with. Have Fun. |
Author: | ohgeez_ [ Thu May 11, 2006 4:52 pm ] |
Post subject: | |
ok. nice game. but a few things - pacman seems to be moving a little to slow , or actually, i missed ur del const. so nvm tat - ur collision detector on the walls is nice, but sometimes its a little hard to turn. - i like the way u used ur drawarc to cover pacman instead of cls a very good game. and not a whole lot of lines add ghosts if ur gona build on it =D |
Author: | monkeynamedsteve [ Thu May 11, 2006 4:56 pm ] |
Post subject: | |
I posted in the help forum about the ghosts. I'll put the final copy up here. Thanks for the feedback. |
Author: | Carey [ Fri May 12, 2006 10:00 am ] | ||
Post subject: | |||
better collision detection: if your pacman coords are x,y and your pacman is 5 pixels tall and 5 wide then create invisble points around pacman to check for the wall colour
etc. see the below picture for the locations you should check with whatdotcolour i hope this helps |
Author: | upthescale [ Fri May 12, 2006 1:55 pm ] |
Post subject: | |
in ur whatdot color if statment wuts the ~ meen b4 the = sign? |
Author: | Cervantes [ Fri May 12, 2006 4:07 pm ] | ||
Post subject: | |||
upthescale wrote: in ur whatdot color if statment wuts the ~ meen b4 the = sign?
"~" is short for "not", as in
Many languages use "!=" for "not equals" |
Author: | monkeynamedsteve [ Fri May 12, 2006 5:40 pm ] |
Post subject: | |
Yes yes, there is finally a use for the "~" symbol. Fact: "~" is called a tild. Tehe, I feel smart. I prefer to use ~= over not=, I'm not sure why, it looks cooler? It has the same function..blah blah blah. Already explained |
Author: | monkeynamedsteve [ Fri May 12, 2006 5:46 pm ] |
Post subject: | |
Oh and Carey, thanks for the comment, I actually used the whatdotcolour command near the end of my program, but seeing your drawing makes me think I should make the corner points closer to the Pacman to allow easier movement. |