Computer Science Canada

Pacman

Author:  monkeynamedsteve [ Thu May 11, 2006 2:56 pm ]
Post subject:  Pacman

I made up this pacman program the other day, its not any fun without ghosts or dots but its good enough to start with. Have Fun.

Author:  ohgeez_ [ Thu May 11, 2006 4:52 pm ]
Post subject: 

ok. nice game. but a few things

- pacman seems to be moving a little to slow , or actually, i missed ur del const. so nvm tat

- ur collision detector on the walls is nice, but sometimes its a little hard to turn.

- i like the way u used ur drawarc to cover pacman instead of cls

a very good game. and not a whole lot of lines
add ghosts if ur gona build on it =D

Author:  monkeynamedsteve [ Thu May 11, 2006 4:56 pm ]
Post subject: 

I posted in the help forum about the ghosts.
I'll put the final copy up here.
Thanks for the feedback.

Author:  Carey [ Fri May 12, 2006 10:00 am ]
Post subject: 

better collision detection:

if your pacman coords are x,y and your pacman is 5 pixels tall and 5 wide then create invisble points around pacman to check for the wall colour

code:

if whatdotcolour (x + 6,y) = grey then %check right side of pacman
      %don't let pacman move right
if whatdotcolour (x - 6,y) = grey then %check left side of pacman
      %don't let pacman move left


etc.

see the below picture for the locations you should check with whatdotcolour

i hope this helps

Author:  upthescale [ Fri May 12, 2006 1:55 pm ]
Post subject: 

in ur whatdot color if statment wuts the ~ meen b4 the = sign?

Author:  Cervantes [ Fri May 12, 2006 4:07 pm ]
Post subject: 

upthescale wrote:
in ur whatdot color if statment wuts the ~ meen b4 the = sign?

"~" is short for "not", as in
code:

if foo not = 2 then

Many languages use "!=" for "not equals"

Author:  monkeynamedsteve [ Fri May 12, 2006 5:40 pm ]
Post subject: 

Yes yes, there is finally a use for the "~" symbol.
Fact: "~" is called a tild.
Tehe, I feel smart.
I prefer to use ~= over not=, I'm not sure why, it looks cooler?
It has the same function..blah blah blah.
Already explained

Author:  monkeynamedsteve [ Fri May 12, 2006 5:46 pm ]
Post subject: 

Oh and Carey, thanks for the comment, I actually used the whatdotcolour command near the end of my program, but seeing your drawing makes me think I should make the corner points closer to the Pacman to allow easier movement.


: