Computer Science Canada Basic platformer |
Author: | iker [ Mon May 01, 2006 7:41 pm ] | ||
Post subject: | Basic platformer | ||
Here's a little platforming action I put together, all turing graphics, and great collision detection. Keys: LEFT & RIGHT arrows - move left and right SPACE - jump CTRL - crouch Functions: Walking - left, right, jump, crouch Hanging - left, right, jump up (jump), fall (crouch) There's nothing but simple platform movement, no baddies, no weapons, no health, just movement.
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Author: | Cervantes [ Mon May 01, 2006 8:04 pm ] |
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Crouch & Jump seems to push me back to the start (bottom left corner). If I'm on a platform at that time, I seem to fall through the platform, first. Pretty cool graphics! |
Author: | codemage [ Tue May 02, 2006 8:03 am ] |
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Unless that's on purpose to let you jump down from a platform (just as CTRL lets you drop down when you're hanging). I like the hanging bit. The whole thing is very "stickman sam" without the shooting. |
Author: | BenLi [ Tue May 02, 2006 3:31 pm ] |
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I like it, just more levels, and you'll be in bussiness |
Author: | MattyGG [ Tue May 02, 2006 5:48 pm ] |
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problem...when i jump while trying to go off-screen to the left, it disables the jump for the rest of the time using the program |
Author: | iker [ Tue May 02, 2006 7:43 pm ] |
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Fixed it up a bit, added some better graphics, made it more of a "game". 3 levels, and you can make levels easily. In a future version that I'm making, I'm adding in a level timer, to actualy make it a game. Don't fall too much or you'll die (just restart that level). After you finish the last level it just crashes unless you have another level made... so make some levels and post them here so the game can continue forever... and ever... and when I actualy make the game, I'll add in some of your best levels. Anyways, have some fun with making some challenging levels. I will have a level maker in the next post, to make it alot easier. Remember that you can climb across, and yes, crouching and jumping is supposed to make you fall through. one last thing, try to make it out the far left exit in the first level, if you can figure out how (and yes, there is a way) |
Author: | iker [ Tue May 02, 2006 8:48 pm ] | ||
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mapmaker, works with anything if modded (go for it) make sure you save it to the same directory as the game [1]click a tile on the bottom to select [2]click a position on the board to place tile [3]rinse and repeat if necessary click S and then type a number then press ENTER to save click L and then type a number then press ENTER to load will save as level#.txt and will load level#.txt (unless modded) elegable maps must include [1]a single outline of "metal" (won't be editable anyways unless program modded) [2]atleast 1 exit, may include more "challenging but faster" exits [3]ground peice at bottom left corner (spawn point) for them to be placed in future versions of the game
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Author: | NikG [ Tue May 02, 2006 11:37 pm ] |
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Wow! Great game. I'd love to see this with some enemies, and a scoring system (via collectible gems and the like). +20 bits |
Author: | iker [ Wed May 03, 2006 5:51 pm ] |
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Newest update -working steel boxes (now prevent verticle movement too) -2 newer levels (and a few tweeks to old) -looping game (doesn't quit after last level, starts back at 1) future updates -game timer -points system (maby collectables) I don't realy want to add enemies, but I'm thinking about the collectables. The games supposed to be just a platformer, so there a small chance for enemies. |
Author: | ohgeez_ [ Fri May 05, 2006 9:55 pm ] |
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just a question, is the game supposed to lag a little or is it just my computer's problem. the guy seems to be moving very slowly compared to the first one with just the platforms. oh and btw. great game |
Author: | NikG [ Sat May 06, 2006 1:36 am ] |
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Doesn't lag for me ohgeez_. btw, how do you beat level 4?? I had to cheat just to see level 5, which was easy like the first 3. |
Author: | iker [ Sat May 06, 2006 3:13 pm ] |
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There's a technique that you have to figure out on your own that allows for most of the levels to be completed very easily, and in level 4, I guess I didn't compensate for those who haven't learned the technique. And no, the technique isn't in the game like a hidden move, you just have to press the right button at the right time.has something to do with jumping and crouching Well, here's a level pack download with level 1-8, all edited a bit to make it completable without the technique. |
Author: | Carey [ Mon May 08, 2006 12:15 pm ] | ||||
Post subject: | nice........ | ||||
very cool game i found some probles though... i just downloaded your new level pack and it wont go past level 5. maybe its because your checking for the next level procedure
and maybe you forgot to put the brightred colour in the level also is the game supposed to go back to level 1 when you finish?
because it just repeats level 5 over and over again anyway some suggestions: (1) have a lives counter and when you run out go back to level 1 (2) items that give you points, lives. etc (3) some baddies that you have to dodge (4) a highscore list |
Author: | iker [ Mon May 08, 2006 5:56 pm ] |
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Now, those two problems that your talking about actualy don't exist. You just fell for the Level 5 trick, ever try actualy going through the level and not trying to run across the gap? Your just falling into the pit and not completing the level. Good try though. The baddies may or may not be added in, and a points system is being put in place, along with the "highscore list". Now about adding in items, I'm thinking of making it so you can fly through the level, or go the long way and collect items for points. The health system is staying as is, because with the new points system, it works out. |
Author: | Carey [ Tue May 09, 2006 9:29 am ] |
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heh heh.. oops sorry that does work |
Author: | Remm [ Wed May 10, 2006 7:29 pm ] |
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Yeah... as much as i'd love to try out some of the newer versions, all the versions from the first zip file and onward dont work ![]() anyone know why? - not even the map maker will work. i get error on line 46 in map maker illigal picture ID number '0'. and in the acual game, all i get is a blank screen when it loads up. Help? i'd love to try it. |
Author: | iker [ Wed May 10, 2006 8:43 pm ] |
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I guess i might aswell zip my latest incomplete version. Newest features is the level timer, a faster process time, and a thicker character. I sped up the program by taking a screen of both the bottom and top layers after they're loaded in the levelImport process, and then just draw the one bigger image instead to make it that much faster. Made a timer that is always on time (depending on your computers time), because i used Time.Sec anyways, still the same game, just with a timer ![]() |
Author: | Anonymous [ Thu May 11, 2006 8:47 pm ] |
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How do you pass level 5? Of course you cant pass the pit, but I dont see another way. |
Author: | NikG [ Thu May 11, 2006 9:59 pm ] |
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where are you having problems in level 5? my guess is at the very end so here's a hint... you gotta find a way to hang off a ledge while you're standing on it. |
Author: | TheOneTrueGod [ Fri May 12, 2006 6:55 am ] |
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Excellent program man, love how the character graphics were done in turing ![]() -- I found that a couple of times, when jumping and croutching, my head would get lodged in the ceiling. Its a kind of uncomfortable pose, and my character would kinda sit there twitching for a while. He fell out eventually, but it was kinda saddening to see him in misery there for a while ![]() -- There are some other, very minor bugs with running into walls and such. Eg: If the wall of the level is beside a ledge, and you are holding onto that ledge and you try and run into the side of the level, you will start to pass into/out of the wall really quickly, and you will slowly slide down the ledge. I didn't keep trying, because I didn't want to fall off, so I don't know what would happen ![]() Anyways, keep up the awesome work, you should have something like a level building contest, give out bits as prizes ![]() +Bits for you |