Computer Science Canada Elasticity in rope simulation |
Author: | TheOneTrueGod [ Sat Apr 22, 2006 10:23 am ] | ||
Post subject: | Elasticity in rope simulation | ||
A rope simulator. Simulates very elastic rope. Astonishing ![]()
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Author: | Kactus [ Sat Apr 22, 2006 2:53 pm ] |
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wow this is cool! i played with it for a good 30 mins! lol |
Author: | upthescale [ Sat Apr 22, 2006 3:44 pm ] |
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wow do u have a life man i looked at that code with aw [mod:0f446bb8df="Cervantes"] Nice comment. You have been warned a great many times about breaking [the rules]. In this case, you are breaking the flaming rule. In other words, you are flaming. That's not allowed. As I was saying, you have been warned a great many times. Continue and you will be banned. Furthermore, what is "aw"? [/mod:0f446bb8df] |
Author: | MysticVegeta [ Sun Apr 23, 2006 10:38 am ] |
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I think he forgot an e? but anyways, nice code man, as soon as I finish trig and start grade 11 physcis LOL, I would try to make similar programs, really cool, the concept could be extended for the use of AI and missile tracker? lol ![]() |
Author: | TheOneTrueGod [ Sun Apr 23, 2006 1:54 pm ] |
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Thanks for the praise. Yes, the concepts shown here areused in all of my AI / tracking. This specific example, I was planning on using in a spiderman-esque game. sin(theta) and cos(theta) are really fun concepts (I find), as they can even apply to 3-D systems (As is shown in my RPG Shameless Plug ![]() |
Author: | Clayton [ Mon Apr 24, 2006 6:35 pm ] |
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very cool man, i cant wait until i learn the physics and stuff to be able to do that, then ill be able to do stuff like that, very cool, although i think you should be able to like sling the elastic across the screen with w|a|s|d keys, but meh, gj |
Author: | rownale [ Fri Apr 28, 2006 3:42 pm ] |
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cool game/program sort of like this one http://www.teagames.com/games/chuck/play.php wish i knew how to do that stuff |
Author: | BenLi [ Sun Apr 30, 2006 4:48 pm ] |
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very nice, any games planned form this? |