Computer Science Canada Texturing With OpenGL |
Author: | Homer_simpson [ Tue Jun 03, 2003 9:10 pm ] | ||
Post subject: | Texturing With OpenGL | ||
ok here's a code created by Dev C++ and it creates one simple 3d surface... Does anybody know how to texture a surface in OpenGL?!?!?!??!
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Author: | Catalyst [ Tue Jun 03, 2003 9:22 pm ] |
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there r some good tuts by nehe the difficult part , i find , is getting a good image loader |
Author: | Homer_simpson [ Tue Jun 03, 2003 9:45 pm ] |
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oh i found out what the problem was ![]() glaux.h file will u send it to me catalyst (it's located at includes\gl\)... thx |
Author: | Catalyst [ Tue Jun 03, 2003 9:58 pm ] |
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im missing the glaux.dll file |
Author: | Homer_simpson [ Tue Jun 03, 2003 10:50 pm ] |
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but what about the .h file?! missing also?! |
Author: | Catalyst [ Tue Jun 03, 2003 11:19 pm ] |
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if u dont have the h file, you prob wont have the dll |
Author: | Homer_simpson [ Wed Jun 04, 2003 7:57 am ] |
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i've searched the net... =/ i cant find it ![]() ![]() |
Author: | Homer_simpson [ Wed Jun 04, 2003 4:09 pm ] |
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guess what i found... glaux.dll damn thing... (took me a while to find it but here it is...) |
Author: | Kingnoz [ Thu Jun 05, 2003 10:32 am ] |
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here is the glaux.h |
Author: | Homer_simpson [ Fri Jun 06, 2003 12:51 pm ] |
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when i use texturing the textures i use always have to be 256x256... can u explain to me why that is..? and how can i change it...? |
Author: | Catalyst [ Fri Jun 06, 2003 2:27 pm ] |
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the dont have to be 256x256 they have to be a power of 2 (16,32,64,128,256,etc) im not sure why tho |
Author: | rizzix [ Thu Jun 26, 2003 9:46 am ] |
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hmm... it's probably because, u use bitmap textures or something.. |