Computer Science Canada mario needs to jump :( |
Author: | Kactus [ Wed Apr 19, 2006 9:13 pm ] |
Post subject: | mario needs to jump :( |
so ive have been working on my mario mini game for a bit now and its was going really well untill now. I can make mario jump but if you hold the Up button he floats in the air ![]() PS what do you think of it so far? |
Author: | Kactus [ Wed Apr 19, 2006 9:18 pm ] |
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forgot to include the keys to play: left arrow = walk left right arrow = walk right up arrow = jump down arrop = crouch ctrl = run |
Author: | NikG [ Wed Apr 19, 2006 10:33 pm ] |
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First off, let me say, this looks very promising! Second, don't use processes! Third (solution to your problem), keep a boolean variable that turns true once up is pressed and is false otherwise. So when up is pressed and the boolean is already true, you know not to jump. |
Author: | neufelni [ Thu Apr 20, 2006 11:05 am ] |
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Here is a mario game that I made. It's not that great and it uses processes but the jumping works fine. http://www.compsci.ca/v2/viewtopic.php?t=11197 |
Author: | do_pete [ Thu Apr 20, 2006 11:55 am ] | ||
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Wow that looks very nice! First of, you don't need to have left and right images, you only need to have one direction and then you can create a mirrored version by using Pic.Mirror. Secondly, in order for Mario to jump, you should have a y-velocity variable. You would add this to your y variable every loop. Here's and example:
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Author: | Kactus [ Thu Apr 20, 2006 12:07 pm ] |
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thanks for the help guys! |
Author: | Imm0rtal [ Sat Apr 22, 2006 1:56 am ] |
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Mari Goes down the Tube.. Mario Jumps back out the Tube.. Mario Goes down the Tube.. Mario Jumps back out the tube.. hehe.. Nice graphics though! |
Author: | Kactus [ Sat Apr 22, 2006 12:47 pm ] |
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haha thanks for pointing that out! |