Computer Science Canada dodge ball |
Author: | endusto [ Thu Apr 13, 2006 4:49 pm ] | ||
Post subject: | dodge ball | ||
heres my dodge ball game. just made it for fun
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Author: | Clayton [ Fri Apr 14, 2006 6:07 pm ] |
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not bad although you should do something about randomizing the position of your "balls" so that they dont all go in a line, make it so that they are at different x coordinates, also you should make sure that the balls dont overlap, on level 8 i had like one big ass ball coming at me b/c they had all overlapped not bad though, collision detection leaves something to be desired though but good job |
Author: | Andy [ Mon Apr 17, 2006 9:42 am ] |
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ball? huh? where? |
Author: | NikG [ Wed Apr 19, 2006 9:44 am ] |
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endusto, insert a View.Update before the cls in your first loop so that we can see the intro screen. 2 possible improvements: - Add a randomizer for both the speed of the ball (game was too slow for me) and for the start location of the ball. - I didn't test your collision detection but looking at your code, I think it can be improved. Maybe run a loop for each enemy ball and check the balls distance from your ball's distance (Math.Distance(x1,y1,x2,y2)<=ballRadius*2) Overall, not a bad start if you're planning to build on it. |
Author: | BenLi [ Sun Apr 30, 2006 4:51 pm ] |
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volcano run, quite fun, maybe graphics are in order, a helicopter or something like that |
Author: | ohgeez_ [ Mon May 08, 2006 8:49 pm ] |
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for this. i strong suggest u to speed the balls coming toward u to go faster. its a little slow for any fun right now. gj on ur collision detector, it seems really good and as the other dude said. avoid the overlapping of the balls and perhaps make it some that u can actually win the game otherwise.. good start. and a good game =D |