Computer Science Canada Homer textured 3D engine(added the source code) |
Author: | Homer_simpson [ Sat May 31, 2003 4:26 am ] |
Post subject: | Homer textured 3D engine(added the source code) |
Well it aint complete yet... (still needs zsorting) but here's the demo(didn't use catalyst particle engine) Nice work homer. +45 bits (to give you an even 1200 ![]() |
Author: | Mazer [ Sat May 31, 2003 11:32 am ] |
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umm.... didn't Catalyst already make pretty much the exact same thing? |
Author: | Homer_simpson [ Sat May 31, 2003 11:42 am ] |
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yes but mines different... and i like 3d stuff... so i dont see anything wrong with writing this program... |
Author: | Homer_simpson [ Sat May 31, 2003 12:22 pm ] |
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and here's mzer text effect ... lol use + and - to zoom in and out |
Author: | Catalyst [ Sat May 31, 2003 1:46 pm ] |
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very nice work homer it has a nice speed increase over my particle engine (probably b/c my engine is a bit bloated) i also did a mazer style text effect, its in the replies to where he first posted his |
Author: | Homer_simpson [ Sat May 31, 2003 2:43 pm ] |
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i saw yer text effect very nice... that particle engine of yers seems to be very useful... |
Author: | Homer_simpson [ Sat May 31, 2003 3:04 pm ] |
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here's a textured cube... but zsorting still seems to have some bugs... and i know the reason:sometimes the Z# in surfaces are the same that cuzez the problem but here it is....... |
Author: | Homer_simpson [ Sun Jun 01, 2003 11:23 pm ] |
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![]() ![]() ![]() ![]() ![]() I just realized something very bad... i downloaded the attachment that i had sent it wasn't my 3d engine it was catalysts(attached the wrong file....)!!!!!!!! ![]() I will now attach the right file... sorry catalyst ![]() ![]() |
Author: | Catalyst [ Mon Jun 02, 2003 6:18 am ] |
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everyone makes mistakes once and a while... no biggie this is what bothers me: Catalyst wrote: it has a nice speed increase over my particle engine (probably b/c my engine is a bit bloated) i must be seeing things... |
Author: | Homer_simpson [ Mon Jun 02, 2003 3:19 pm ] |
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well when it comes to speed this is as fast as it goes... i created these 2 files based on the speed...(1 of them uses mouse) |
Author: | Mazer [ Mon Jun 02, 2003 5:07 pm ] |
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Homer_simpson wrote: I just realized something very bad... i downloaded the attachment that i had sent it wasn't my 3d engine it was catalysts(attached the wrong file....)!!!!!!!!
so my first comment was justified then? i wasn't trying to accuse you of being unoriginal or anything, i just thought it was the exact same thing catalyst made. but now that i see the new one you posted it does look quite nice. well done |
Author: | Homer_simpson [ Mon Jun 02, 2003 5:09 pm ] |
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lol i guess i owe u and apology too ![]() right now i'm working on zsorting and trying to texturing polygons...but not on turing i'm gonna learn some other shit now...dunno c++ maybe that opengl stuff sounds crazy ![]() |
Author: | Catalyst [ Mon Jun 02, 2003 5:15 pm ] |
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c++ and opengl are great (directx scares me) debugging in c++ with opengl can be a bitch tho |
Author: | Homer_simpson [ Mon Jun 02, 2003 5:22 pm ] |
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yes i have worked with openg(the samples are cool)l for 5 mins i couldn't figure it out(i had only worked with c++ for like 30 mins) so i got bored and later on i forgot about it... man... i should have learned c++ instead of php(i own php now) but... oh wellz... i gonna learn c++ now... |
Author: | Catalyst [ Mon Jun 02, 2003 5:42 pm ] |
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my opengl seems to be screwed up keep getting linker issues when trying to use glu (a lot of other little probs too ![]() |
Author: | Homer_simpson [ Mon Jun 02, 2003 6:07 pm ] |
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are u using bloodshed?! |
Author: | Catalyst [ Mon Jun 02, 2003 6:09 pm ] |
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ya, i havent been able to get vc++ working with opengl (hundreds of linker errors) |
Author: | Delta [ Wed Jun 04, 2003 4:27 pm ] |
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<span style="width:300; filter:glow(color=#000000, strength=5)"><font color="FFFFFF">As of now I am just testing a couple things but this program looks pretty cool maybe I might startup something similar to this except mine will not work</font></span> |