Computer Science Canada pictures and cls |
Author: | pavol [ Fri Jan 20, 2006 11:03 am ] |
Post subject: | pictures and cls |
is there any way to cls everything on the screen besides something like a background pic. i'm starting on a game, i draw a background pic and the user controls this guy on it. the only problem is that this makes the game very very slow cuz i have to redraw the background pic every time. so is there any way to cls, keep the background, and redraw the user guy in the new position? ![]() any help appreciated |
Author: | sylvester-27 [ Fri Jan 20, 2006 11:17 am ] |
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could u post the code please. It'll make it easier. |
Author: | do_pete [ Fri Jan 20, 2006 11:19 am ] |
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Well according to the manual picXor should do the trick ... but it doesn't so I don't think you can do it. |
Author: | Albrecd [ Fri Jan 20, 2006 11:38 am ] |
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How is picXor supposed to do that? I never could make any sence out of it... |
Author: | do_pete [ Fri Jan 20, 2006 11:45 am ] |
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There is something about that in [Turing Tutorials] |
Author: | Prognosis [ Sat Jan 21, 2006 11:20 pm ] |
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in your loop, whenever you want to do a cls, just draw all of the graphics over again for your backround. |
Author: | codemage [ Mon Jan 23, 2006 1:22 pm ] |
Post subject: | |
Noo... use Xor. Wonderful Xor. Draw OVER your on-screen objects with Xor. This erases them, but leaves the background layer. You can then re-draw the objects in their new positions. Shake-rinse-repeat. |