Computer Science Canada

Merlin Platformer

Author:  iker [ Sun Jan 15, 2006 8:51 pm ]
Post subject:  Merlin Platformer

Here is a demo version of an uncomplete game. Was wondering if anyone wanted to help me with sprites and/or level design. Also was just wondering if anyone liked the game aswell (as in tell me what you do or don't like about it)

Controls
Arrows : move
Z : fire attack
X : lightning attack
ENTER : jump

Current abilities
[1]Collision detection (against walls, enemies)
[2]Attack (but not kill) enemies.. when the attack hits the enemy, it registers as a hit, reduses enemies health, but does not kill them
[3]Move to next level (go to top right of screen).. but only two second part of the first level
[4]Your own death (game will close when hp is done)
[5]A secret debug mode (try diff 2 button combinations to find it... ooh, secret)

Wanted abilities/updates to come
[1]Leveling up system
[2]SPRITES that look good (I used paint for those ones)
[3]More levels and types of levels (i think 10 in total<- not guarentied(spelling?))
[4]Boss levels (the skeliton guy is supposed to be a boss, i just put him randomly in there so you could see him)
[5]More enemy types
[6]Music (i have the music that I want selected, but the files are too big and when i decrease the size any more, the quality just completely sucks)

Author:  Delos [ Mon Jan 16, 2006 7:31 pm ]
Post subject: 

Hmm...
code:

setscreen ("graphics;nobuttonbar")


Your transitions are buggy from one screen to the next. Looks like you're using Pic.Merge or Pic.UnderMerge and some areas are left transparent.

Movement is *very* slow.

I'm not sure if I like the idea of using whatdotcolour for your collision detection, but since you're in a free roaming environment, perhaps it's best not to complicate matters too much using maths instead. You could, of course, create an engine based on objects, areas, coords, and the like - but that might be a little beyond the scope of what you're look for.

Good job otherwise. The first working platformer in quite a while (but them I'm not really in a position to be saying for sure - since I've been away for most of that time).
If you drew all of that in paint - good stuff. Quite a bit of realistic detail. As far as paint can take it, at the very least.

+bits for the effort. Still a ways to go on improvement though. Keep at it, it looks promising.

Author:  MysticVegeta [ Tue Jan 17, 2006 3:19 pm ]
Post subject: 

I couldnt even kill the first monster Confused

Author:  Delos [ Tue Jan 17, 2006 3:27 pm ]
Post subject: 

MysticVegeta wrote:
I couldnt even kill the first monster Confused


iker wrote:

[2]Attack (but not kill) enemies.. when the attack hits the enemy, it registers as a hit, reduses enemies health, but does not kill them


Rolling Eyes

Author:  blindy [ Sat Jan 28, 2006 10:24 am ]
Post subject: 

if ur still working on it i have a file for a level up system. just need to edit it to the way you want and it goes up to level 100.


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