Computer Science Canada

Stand Alones and Net Games

Author:  chrispminis [ Sun Dec 11, 2005 7:51 pm ]
Post subject:  Stand Alones and Net Games

Not applying to any specific program but... I see these Stand Alone proggy's and im just wondering how do you make your program a stand alone? Also I've heard people talking of net turing games, how would you go about this? Please clarify.

Author:  Tony [ Sun Dec 11, 2005 8:18 pm ]
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It's all in [Turing Tutorials]

Compiling source code

Net module

Author:  chrispminis [ Sun Dec 11, 2005 11:43 pm ]
Post subject: 

Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games. As for the stand alones, I don't know why, but ive never actually noticed that in the toolbar. Hmm. Well thx again.

Author:  Martin [ Mon Dec 12, 2005 12:32 am ]
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Nice thing about turing's net module is it's easy to use. Downside is it doesn't always work.

Author:  Mr. T [ Mon Dec 12, 2005 1:30 am ]
Post subject:  Alex's Opinion

chrispminis wrote:
Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.

If net modules are too difficult for you, it's best if you stick with Turing for learning the basics before moving onto a more "powerful" and inevitably more complex (compared to Turing) language.

Author:  Tony [ Mon Dec 12, 2005 9:48 am ]
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chrispminis wrote:
net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.

It's only downhill from there Laughing

Check this out -- simple sockets with C++. All that does is echos whatever you send to the server. Really simple, right?


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