Computer Science Canada Stand Alones and Net Games |
Author: | chrispminis [ Sun Dec 11, 2005 7:51 pm ] |
Post subject: | Stand Alones and Net Games |
Not applying to any specific program but... I see these Stand Alone proggy's and im just wondering how do you make your program a stand alone? Also I've heard people talking of net turing games, how would you go about this? Please clarify. |
Author: | Tony [ Sun Dec 11, 2005 8:18 pm ] |
Post subject: | |
It's all in [Turing Tutorials] Compiling source code Net module |
Author: | chrispminis [ Sun Dec 11, 2005 11:43 pm ] |
Post subject: | |
Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games. As for the stand alones, I don't know why, but ive never actually noticed that in the toolbar. Hmm. Well thx again. |
Author: | Martin [ Mon Dec 12, 2005 12:32 am ] |
Post subject: | |
Nice thing about turing's net module is it's easy to use. Downside is it doesn't always work. |
Author: | Mr. T [ Mon Dec 12, 2005 1:30 am ] |
Post subject: | Alex's Opinion |
chrispminis wrote: Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.
If net modules are too difficult for you, it's best if you stick with Turing for learning the basics before moving onto a more "powerful" and inevitably more complex (compared to Turing) language. |
Author: | Tony [ Mon Dec 12, 2005 9:48 am ] |
Post subject: | |
chrispminis wrote: net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.
It's only downhill from there ![]() Check this out -- simple sockets with C++. All that does is echos whatever you send to the server. Really simple, right? |