Computer Science Canada

NET GAME

Author:  paulkwatyra [ Sun Nov 20, 2005 3:11 pm ]
Post subject:  NET GAME

Hey pplz k im new at turing and i have made a game very simple
%%%%%%%%%%%%%%%%%%%%%%%%%
var chars,chars2:array char of boolean
var x,y,x2,y2:int
x := 250
y := 200
x2 := 400
y2 := 400


loop

Input.KeyDown (chars)

if chars (KEY_UP_ARROW) then %player one movement up%
y := y + 10
end if
if chars (KEY_RIGHT_ARROW) then %right%
x := x + 10
end if
if chars (KEY_LEFT_ARROW) then %left%
x := x - 10
end if
if chars (KEY_DOWN_ARROW) then %down%
y := y - 10
end if
Draw.FillOval (x, y, 4, 4, 13)




Input.KeyDown (chars2)

if chars2 ('w') then %player two movement up%
y2 := y2 + 10
end if
if chars2 ('d') then %right%
x2 := x2 + 10
end if
if chars2 ('a') then %left%
x2 := x2 - 10
end if
if chars2 ('s') then %down%
y2 := y2 - 10
end if


Draw.FillOval (x2, y2, 4, 4, 60)

delay (20)
cls
end loop
%%%%%%%%%%%%%%%%%%%%%%%
and i thought to myself i would like to make it a network game where one person can play from his computer and the other from his, and i have NO clue how to do that im somewhat familiar with opening a network however i dont understand how to transfer info from the ball variables that are moving HELP WOULD BE GREAT

Author:  [Gandalf] [ Sun Nov 20, 2005 6:10 pm ]
Post subject: 

Please don't double post, especially topics.

Look in the tutorials section for help before posting here, as it happens, we have a .NET tutorial:

Turing Walkthrough - http://www.compsci.ca/v2/viewtopic.php?t=8808
.NET tutorial - http://www.compsci.ca/v2/viewtopic.php?t=5795

Author:  Mr. T [ Sun Nov 20, 2005 7:30 pm ]
Post subject:  Re: NET GAME

paulkwatyra wrote:
and i thought to myself i would like to make it a network game where one person can play from his computer and the other from his, and i have NO clue how to do that im somewhat familiar with opening a network however i dont understand how to transfer info from the ball variables that are moving HELP WOULD BE GREAT

I think it's best if you learn the basics before getting into the more intricate elements of programming.

Author:  paulkwatyra [ Sun Nov 20, 2005 8:55 pm ]
Post subject: 

i do know programming i just dont understand how networks work in turing

Author:  Cervantes [ Sun Nov 20, 2005 9:03 pm ]
Post subject: 

paulkwatyra wrote:
i do know programming i just dont understand how networks work in turing

If you were about ready to learn about networking, you'd have a View.Update in there (not that that's related to networking, but it is basic). You'd only be using one array char of boolean (again, not that it's related...). You'd be using a coordinate variable type.

I suggest you use the Turing Walkthrough to work your way towards networking.

Author:  paulkwatyra [ Sun Nov 20, 2005 9:09 pm ]
Post subject: 

I completed the rest of my game today and i need to know how to network it i am posting the game for some help so if neone can help me that'll be great, plz dont take ne parts from game. Also note this game is still in the finishing stage so there are some bugs as i still have a week to finish it for my project at skool

[code]
var bomb : array 1 .. 4000 of boolean
var bombx : array 1 .. 4000 of int
var bomby : array 1 .. 4000 of int
var bomb2 : array 1 .. 4000 of boolean
var bomb2x : array 1 .. 4000 of int
var bomb2y : array 1 .. 4000 of int
var i, y, i2, y2 : int
var chars : array char of boolean
var chars2 : array char of boolean
var bombcounter1 : int
var bombcounter2 : int
var player1dead : boolean
var player2dead : boolean
var laser : int
var laser2 : int
i := 500
y := 500
i2 := 100
y2 := 100
for x : 1 .. 4000
bomb (x) := false
end for
for x : 1 .. 4000
bomb2 (x) := false
end for
bombcounter1 := 0
bombcounter2 := 0
player1dead := false
player2dead := false
laser := 60
laser2 := 60
procedure createballs ()
Draw.FillOval (200, 200, 4, 4, white)
Draw.FillOval (400, 250, 4, 4, white)
Draw.FillOval (100, 270, 4, 4, white)
Draw.FillOval (300, 210, 4, 4, white)
Draw.FillOval (400, 100, 4, 4, white)
Draw.FillOval (300, 250, 4, 4, white)
Draw.FillOval (200, 370, 4, 4, white)
Draw.FillOval (100, 410, 4, 4, white)
Draw.FillOval (110, 210, 4, 4, white)
Draw.FillOval (220, 220, 4, 4, white)
Draw.FillOval (330, 240, 4, 4, white)
Draw.FillOval (440, 250, 4, 4, white)
Draw.FillOval (550, 170, 4, 4, white)
Draw.FillOval (101, 280, 4, 4, white)
Draw.FillOval (202, 390, 4, 4, white)
Draw.FillOval (304, 420, 4, 4, white)
end createballs

View.Set ("graphics:max;max")
colorback (black)
cls
setscreen ("offscreenonly")
loop
color (white)
put "Amount Laser left :", laser
color (brightgreen)
put "Amount Laser Left :", laser2
Input.KeyDown (chars)
if chars ('j') and chars (KEY_UP_ARROW) and laser > 0 then
Draw.DashedLine (i, y, i, maxy, drawDash, brightred)
laser := laser - 1
if i = i2 and y < y2 then
player2dead := true

end if
elsif chars ('j') and chars (KEY_RIGHT_ARROW) and laser > 0 then
Draw.DashedLine (i, y, maxx, y, drawDash, brightred)
laser := laser - 1
if y = y2 and i < i2 then
player2dead := true
end if
elsif chars ('j') and chars (KEY_LEFT_ARROW) and laser > 0 then
Draw.DashedLine (i, y, 0, y, drawDash, brightred)
laser := laser - 1
if y = y2 and i > i2 then
player2dead := true

end if
elsif chars ('j') and chars (KEY_DOWN_ARROW) and laser > 0 then
Draw.DashedLine (i, y, i, 0, drawDash, brightred)
laser := laser - 1
if i = i2 and y > y2 then
player2dead := true

end if
end if

if chars (KEY_UP_ARROW) and y + 10 < maxy then
Draw.FillOval (i, y, 4, 4, black)
y := y + 10
end if
if chars (KEY_RIGHT_ARROW) and i < maxx then
Draw.FillOval (i, y, 4, 4, black)
i := i + 10
end if
if chars (KEY_LEFT_ARROW) and i > 0 then
Draw.FillOval (i, y, 4, 4, black)
i := i - 10
end if
if chars (KEY_DOWN_ARROW) and y > 0 then
Draw.FillOval (i, y, 4, 4, black)
y := y - 10
end if
if chars ('k') and bombcounter1 < 4000 then
bombcounter1 := bombcounter1 + 1
bombx (bombcounter1) := i
bomby (bombcounter1) := y
bomb (bombcounter1) := true
end if
if chars ('p') then
createballs ()
end if
if chars ('o') then
i := Rand.Int (1, 60) * 10
y := Rand.Int (1, 60) * 10
end if
if chars ('l') then
Draw.FillOval (Rand.Int (1, 600), Rand.Int (1, 600), 4, 4, white)
Draw.FillOval (Rand.Int (1, 600), Rand.Int (1, 600), 4, 4, white)
Draw.FillOval (Rand.Int (1, 600), Rand.Int (1, 600), 4, 4, white)
Draw.FillOval (Rand.Int (1, 600), Rand.Int (1, 600), 4, 4, white)
end if

Draw.FillOval (i, y, 4, 4, white)
if chars ('u') then
Draw.FillOval (i, y, 4, 4, black)
end if

for x : 1 .. 4000
if bomb (x) then
Draw.FillOval (bombx (x), bomby (x), 4, 4, white)
end if
end for

if chars ('e') and chars (KEY_UP_ARROW) and laser > 0 then
Draw.DashedLine (i, y, i, maxy, drawDash, brightred)
laser2 := laser2 - 1
if i = i2 and y < y2 then
player1dead := true

end if
elsif chars ('e') and chars (KEY_RIGHT_ARROW) and laser2 > 0 then
Draw.DashedLine (i2, y2, maxx, y2, drawDash, brightred)
laser2 := laser2 - 1
if y2 = y and i2 < i then
player1dead := true
end if
elsif chars ('e') and chars (KEY_LEFT_ARROW) and laser2 > 0 then
Draw.DashedLine (i2, y2, 0, y2, drawDash, brightred)
laser2 := laser2 - 1
if y2 = y and i2 > i then
player1dead := true

end if
elsif chars ('e') and chars (KEY_DOWN_ARROW) and laser > 0 then
Draw.DashedLine (i2, y2, i2, 0, drawDash, brightred)
laser2 := laser2 - 1
if i2 = i and y2 > y then
player1dead := true

end if
end if

if chars ('w') and y2 + 10 < maxy then
Draw.FillOval (i2, y2, 4, 4, black)
y2 := y2 + 10
end if
if chars ('d') and i2 < maxx then
Draw.FillOval (i2, y2, 4, 4, black)
i2 := i2 + 10
end if

if chars ('a') and i2 > 0 then
Draw.FillOval (i2, y2, 4, 4, black)
i2 := i2 - 10
end if
if chars ('s') and y2 > 0 then
Draw.FillOval (i2, y2, 4, 4, black)
y2 := y2 - 10
end if
if chars ('q') and bombcounter2 < 4000 then
bombcounter2 := bombcounter2 + 1
bomb2x (bombcounter2) := i2
bomb2y (bombcounter2) := y2
bomb2 (bombcounter2) := true
end if
for x : 1 .. 4000
if bomb2 (x) then
Draw.FillOval (bomb2x (x), bomb2y (x), 4, 4, brightgreen)
end if
end for
Draw.FillOval (i2, y2, 4, 4, brightgreen)

View.Update
delay (20)
cls
for x : 1 .. bombcounter2
if i = bomb2x (x) and y = bomb2y (x) and bomb2 (x) then

color (yellow)
put "Player 1 hits bomb Player 2 wins"
player1dead := true
exit
end if
end for
for x : 1 .. bombcounter1
if i2 = bombx (x) and y2 = bomby (x) and bomb (x) then
color (yellow)
put "Player 2 hits bomb Player 1 Wins"
player2dead := true
exit
end if
end for
exit when player1dead = true or player2dead = true

end loop[/color]
[/code]





THANX A LOT

Author:  md [ Sun Nov 20, 2005 9:16 pm ]
Post subject: 

I sugest you learn a lot more about types (records?), procdures, and functions before you even think of trying to do anything with the network. Networking is an advanced topic, whch required a very good knowledge of the basic principles of good programming. Your code shows that you don't even understand the basics. That's not to insult you or anything, just point out that you're trying to do something that is far beyond your abilities; a much better idea right now would be to take the code you posed and re-write it using types and functions. If you can get that done and understand it (and know why it's better) then you might be able to handle some networking.

Author:  paulkwatyra [ Sun Nov 20, 2005 9:25 pm ]
Post subject: 

alright good idea thanx a lot

Author:  Mr. T [ Sun Nov 20, 2005 10:33 pm ]
Post subject:  Alex's Opinion

paulkwatyra wrote:
Hey pplz k im new at turing and i have made a game very simple

paulkwatyra wrote:
i do know programming i just dont understand how networks work in turing

Maybe I misunderstood your first statement.

Author:  Tony [ Sun Nov 20, 2005 10:56 pm ]
Post subject:  Re: Alex's Opinion

Pwned wrote:
paulkwatyra wrote:
Hey pplz k im new at turing and i have made a game very simple

paulkwatyra wrote:
i do know programming i just dont understand how networks work in turing

Maybe I misunderstood your first statement.

I seem to be misunderstanding a lot of things..

from another post
paulkwatyra wrote:
ok so im pretty good with the entire turing language and i want to learn a new one

Author:  Mr. T [ Sun Nov 20, 2005 11:27 pm ]
Post subject:  Alex's Opinion

paulkwatyra wrote:
ok so im pretty good with the entire turing language and i want to learn a new one... i am new at programming tho as i just learned turing this year

Quite the hypocrite, indeed.

Author:  MysticVegeta [ Sun Nov 20, 2005 11:47 pm ]
Post subject: 

Come on Come on guys! Lets not forget, people will do anything for help, and the opposite of that thing to get ahead, I find this guy smart, maybe he should take a break from programming and do some business!
sarcasm intended

Author:  [Gandalf] [ Mon Nov 21, 2005 1:50 am ]
Post subject:  Re: Alex's Opinion

Pwned wrote:
paulkwatyra wrote:
ok so im pretty good with the entire turing language and i want to learn a new one... i am new at programming tho as i just learned turing this year

Quite the hypocrite, indeed.

Maybe he just thinks he can master Turing and the basics of programming in a day? Laughing

Author:  paulkwatyra [ Mon Nov 21, 2005 8:17 am ]
Post subject: 

not in a day a few months im just getting bored with all the things we learn in skcool

Author:  ZeroPaladn [ Mon Nov 21, 2005 9:53 am ]
Post subject: 

ive been working at turing for 3 years now, and i havent even started learning about net with turing. if you think that you can learn an entire programming language in a few months then you got something coming for ya. take it easy, and learn new things, like cervantes said.

i will admit this is a neat game though.

Author:  paulkwatyra [ Mon Nov 21, 2005 10:04 am ]
Post subject: 

if it took you 3 years to learn turing u shouldnt be on this website

Author:  ZeroPaladn [ Mon Nov 21, 2005 10:10 am ]
Post subject: 

was that a flame? i sure hope it wasnt. either way, i took my time and didnt rush myself, mainly because i have the memory of a goldfish. Besides from the point, i know what i know today BY HEART because i took my time, and i think you should do the same.

Author:  paulkwatyra [ Mon Nov 21, 2005 10:16 am ]
Post subject: 

taking 3 years is a hell of a lot of time especially for a simple language like turing

Author:  Tony [ Mon Nov 21, 2005 10:40 am ]
Post subject: 

paulkwatyra wrote:
taking 3 years is a hell of a lot of time especially for a simple language like turing

You have one week to write a 3D Engine, and put together a demo. Go!

Author:  paulkwatyra [ Mon Nov 21, 2005 11:44 am ]
Post subject: 

ok who do i send it to?

Author:  Tony [ Mon Nov 21, 2005 11:49 am ]
Post subject: 

you post it up in [Turing SC]

Author:  MysticVegeta [ Mon Nov 21, 2005 2:47 pm ]
Post subject: 

ZeroPaladn wrote:
ive been working at turing for 3 years now, and i havent even started learning about net with turing. if you think that you can learn an entire programming language in a few months then you got something coming for ya. take it easy, and learn new things, like cervantes said.

i will admit this is a neat game though.


Did you say 3 years? I found a January 2005 post by you called "My First Program"

http://www.compsci.ca/v2/viewtopic.php?t=9226
are you sure?

Author:  SnoopDuck [ Mon Nov 21, 2005 3:27 pm ]
Post subject: 

Whats with the fighting people..... Pauls just trying to get some help im in school with the guy and he's freally into his game making you don't gotta get all mad and stuff just point him in the right direction and chill.....

Author:  Cervantes [ Mon Nov 21, 2005 3:51 pm ]
Post subject: 

paulkwatyra wrote:
if it took you 3 years to learn turing u shouldnt be on this website

You're not one to say who should be on this site and who should not. This website is open to anyone, provided they follow certain rules.

SnoopDuck wrote:
Whats with the fighting people..... Pauls just trying to get some help im in school with the guy and he's freally into his game making you don't gotta get all mad and stuff just point him in the right direction and chill.....

It's hard to know what direction to point him in when he reveals his current programming ability in riddles and contradictions.

Author:  SnoopDuck [ Mon Nov 21, 2005 3:54 pm ]
Post subject: 

Maybe to you but..... you can just say hey look up "this" and "this" and that should help you out..... He told you exacly what he needed all you gotta tell him is what he needs,

Author:  Dan [ Mon Nov 21, 2005 5:11 pm ]
Post subject: 

SnoopDuck wrote:
Maybe to you but..... you can just say hey look up "this" and "this" and that should help you out..... He told you exacly what he needed all you gotta tell him is what he needs,


Users here just do not like being liyed to. If you look at the 1st few posts there aucatly was some helpfull links posted. I whould ask that users drop the topic of the user progaming level and just assum what they side in this topic is ture.

Author:  paulkwatyra [ Tue Nov 22, 2005 8:53 am ]
Post subject: 

ok... i still dont get how to do networking in the game/???? your net tutorial is horrible it doesnt explain it all it is, is a source code i need to know how to do it.??? so still i need hellp ppl n snoopdog who r u????

Author:  Tony [ Tue Nov 22, 2005 9:20 am ]
Post subject: 

alright alright, lets take this a bit slower.. what don't you know how to do?

An approximate order of steps is as follows:


    start a server
    listen to connection
    start a client
    request connection to the server
    connect to the server
    have a server listen to the next connection (if required)
    send data to the server about the state of game in each client
    forward the data to every other active client
    syncronize states between clients
    (optional) validate


How far can you get in that list?

Author:  paulkwatyra [ Tue Nov 22, 2005 9:51 am ]
Post subject: 

start a server
i have the computers connected with the network, the only thing is they arent sending information to each other. here look at this game i made it really simple to try and figure out how to do it.




code:


const chatPort : int := 5055
var choice : int
var netStream : int
var netAddress : string

var chars,chars2:array char of boolean
var x,y,x2,y2:int
x := 250
y := 200
x2 := 400
y2 := 400

loop
put "Enter 1 to run chat server"
put "Enter 2 to run chat session"
put "Choice: " ..
get choice
exit when choice = 1 or choice = 2
end loop



if choice = 1 then
View.Update
put "This machine is '", Net.LocalName, "' at net addresss ", Net.LocalAddress
put "Waiting for a connection... "
netStream := Net.WaitForConnection (chatPort, netAddress)
View.Update
else
put "Enter the address to connect to: " ..
get netAddress
netStream := Net.OpenConnection (netAddress, chatPort)
if netStream <= 0 then
put "Unable to connect to ", netAddress
return
end if
end if
%%%%%%%%%%%%%%%%%%%%%%%%%%

loop

Input.KeyDown (chars)

if chars (KEY_UP_ARROW) then     
    y := y + 10
end if
if chars (KEY_RIGHT_ARROW) then       
    x := x + 10
end if
if chars (KEY_LEFT_ARROW) then     
    x := x - 10
end if
if chars (KEY_DOWN_ARROW) then     
    y := y - 10
end if
Draw.FillOval (x, y, 4, 4, 13)

Input.KeyDown (chars2)

if chars2 ('w') then   
    y2 := y2 + 10
end if
if chars2 ('d') then     
    x2 := x2 + 10
end if
if chars2 ('a') then   
    x2 := x2 - 10
end if
if chars2 ('s') then   
    y2 := y2 - 10
end if
Draw.FillOval (x2, y2, 4, 4, 60)
delay (20)
cls
end loop

Author:  ZeroPaladn [ Tue Nov 22, 2005 10:18 am ]
Post subject: 

lolz, my first program by myself, i started lerning turing in grade 9, and i made programs there but i never tried to make one myself. I make that circle program, and i felt proud ( even though it sucked Laughing ) so i posted it. hope that clears things up.

oh, and thanks for sticking up for me guys.

Author:  Tony [ Tue Nov 22, 2005 10:26 am ]
Post subject: 

well you need to put/get information.. help files are awesome
documentation wrote:

To allow two machines to communicate, there must be a server (which calls Net,WaitForConnection) and a client (which calls Net.OpenConnection). The server waits until a client connects and then starts communication between the two. When a connection is established, a net stream is returned that can be used in the same fashion as a file stream (i.e. using puts and gets). Once the connection is finished, the programs call Net.CloseConnection.


so after
Turing:

netStream := Net.WaitForConnection (chatPort, netAddress)

netStream is your identifier of the client

Turing:

put : netStream, data


will send contents of data to the connected client.

similarly, you use
Turing:

get : netStream, data

to read contents of netStream

you could use Net.BytesAvailable(), Net.CharAvailable(), or even Net.LineAvailable() to see if there's anything to be read and processed.

you could think of netStream as a file

Author:  paulkwatyra [ Tue Nov 22, 2005 10:40 am ]
Post subject: 

so in my ball game when i have the if statements for when the balls move i have to send the information or get it???

player1:
[code]
if chars (KEY_UP_ARROW) then
y := y + 10
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 10
end if
if chars (KEY_LEFT_ARROW) then
x := x - 10
end if
if chars (KEY_DOWN_ARROW) then
y := y - 10
end if
Draw.FillOval (x, y, 4, 4, 13)
[/code]
so i think you put this:
ex.
if chars(KEY_DOWN_ARROW) then
y:= y-10
(so here i put send this info to other computeror get info from
computer)???
end if

Author:  Tony [ Tue Nov 22, 2005 11:50 am ]
Post subject: 

no, that way you'll send infomation only when you move down Laughing

see your
Turing:

Draw.FillOval (x, y, 4, 4, 13)

At this point you know exactly where your ball is, let others know of it. Then read where your opponent's ball is. After exchanging the information, you still know where you're are, and where the other player is supposed to be. Draw both.
Turing:

put : netStream, myPosition
get : netStream, otherPosition
Draw.FillOval(myPosition.x, myPosition.y, 4, 4, red)
Draw.FillOval(otherPosition.x, otherPosition.y, 4, 4, blue)

Author:  paulkwatyra [ Tue Nov 22, 2005 6:19 pm ]
Post subject: 

kk thanx

Author:  Mr. T [ Tue Nov 22, 2005 7:49 pm ]
Post subject:  Alex's Opinion

Cervantes wrote:
It's hard to know what direction to point him in when he reveals his current programming ability in riddles and contradictions.

SnoopDuck wrote:
Maybe to you but..... you can just say hey look up "this" and "this" and that should help you out..... He told you exacly what he needed all you gotta tell him is what he needs,

He's quite the hypocrite in my eyes too. Wink

Author:  paulkwatyra [ Wed Nov 23, 2005 9:55 am ]
Post subject: 

hey man k i have it kind of working the problem is somethings wrong, it redraws it on the other screen however it disapears here chk it out:

[code]


const chatPort : int := 5055
var choice : int
var netStream : int
var netAddress : string

var chars, chars2 : array char of boolean
var x, y, x2, y2 : int
x := 250
y := 200
x2 := 400
y2 := 400

loop
put "Enter 1 to run chat server"
put "Enter 2 to run chat session"
put "Choice: " ..
get choice
exit when choice = 1 or choice = 2
end loop


if choice = 1 then
View.Update
put "This machine is '", Net.LocalName, "' at net addresss ", Net.LocalAddress
put "Waiting for a connection... "
netStream := Net.WaitForConnection (chatPort, netAddress)
View.Update
else
put "Enter the address to connect to: " ..
get netAddress
netStream := Net.OpenConnection (netAddress, chatPort)
if netStream <= 0 then
put "Unable to connect to ", netAddress
return
end if
end if


loop

Input.KeyDown (chars)

if chars (KEY_UP_ARROW) then
y := y + 10
put : netStream, x
put : netStream, y
get : netStream, x2
get : netStream, y2
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 10
put : netStream, x
put : netStream, y
get : netStream, x2
get : netStream, y2
end if
if chars (KEY_LEFT_ARROW) then
x := x - 10
put : netStream, x
put : netStream, y
get : netStream, x2
get : netStream, y2
end if
if chars (KEY_DOWN_ARROW) then
y := y - 10
put : netStream, x
put : netStream, y
get : netStream, x2
get : netStream, y2
end if
Draw.FillOval (x, y, 4, 4, 13)

Input.KeyDown (chars2)

if chars2 ('w') then
y2 := y2 + 10
put : netStream, x2
put : netStream, y2
get : netStream, x
get : netStream, y
end if
if chars2 ('d') then
x2 := x2 + 10
put : netStream, x2
put : netStream, y2
get : netStream, x
get : netStream, y
end if
if chars2 ('a') then
x2 := x2 - 10
put : netStream, x2
put : netStream, y2
get : netStream, x
get : netStream, y
end if
if chars2 ('s') then
y2 := y2 - 10
put : netStream, x2
put : netStream, y2
get : netStream, x
get : netStream, y
end if
Draw.FillOval (x2, y2, 4, 4, 60)
delay (20)
cls
end loop
[/code]
send me what you think

Author:  paulkwatyra [ Wed Nov 23, 2005 5:10 pm ]
Post subject: 

neone goin to help tony???

Author:  paulkwatyra [ Wed Nov 23, 2005 5:10 pm ]
Post subject: 

sry help me**

Author:  Mr. T [ Thu Nov 24, 2005 1:35 am ]
Post subject:  Alex's Opinion

No need to flood the topic with more posts. Just click edit and add to your old post.

Author:  [Gandalf] [ Thu Nov 24, 2005 2:28 am ]
Post subject:  Re: Alex's Opinion

Pwned wrote:
No need to flood the topic with more posts. Just click edit and add to your old post.

In case you haven't noticed, the edit button has been disabled on posts in any "help" forum Neutral.

Still, a new post for a small fix like that is not neccessary, someone will help you when they have free time.

Author:  paulkwatyra [ Thu Nov 24, 2005 8:12 am ]
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well how bout u help me ????

Author:  ZeroPaladn [ Thu Nov 24, 2005 9:49 am ]
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may i suggest looking it up, or finding examples of what your looking for instead of flooding the forums Thinking

Author:  paulkwatyra [ Thu Nov 24, 2005 9:58 am ]
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well arent the forums here to help???


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