Computer Science Canada collision detection |
Author: | Prince [ Sun May 25, 2003 1:25 am ] |
Post subject: | collision detection |
which type would b better for a game of pong or bricks: rectangle or circle? |
Author: | Catalyst [ Sun May 25, 2003 1:43 am ] |
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rectangle |
Author: | Tony [ Sun May 25, 2003 11:07 am ] |
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I'd say a rectangle with circular ends... this way it has the best of both ![]() flat long surface for easy reflections and circular ends to somewhat "guide" the ball tawards that last left brick by having an angle of reflection changed. |
Author: | Prince [ Sun May 25, 2003 3:44 pm ] |
Post subject: | |
how would i do that? the circular ends thing |
Author: | Tony [ Sun May 25, 2003 5:07 pm ] |
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you use circle collision detection to determine if ball hits circular ends or not, then use technique described in making a pool game tutorial to calculate at which angle it should reflect. |