|Syntax|| locate ( row, column : int )|
|Description|| The locate procedure is used to move the cursor so that the next output from put will be at the given row and column. Row 1 is the top of the screen and column 1 is the left side of the screen.|
|Example|| This program outputs stars of random colors to random locations on the screen. The variable colr is purposely spelled differently from the word color to avoid the procedure of that name (used to set the color of output). The row number is purposely chosen so that it is one less than maxrow. This avoids the scrolling of the screen which occurs when a character is placed in the last column of the last row.|
setscreen ("screen") var row, column, colr : int loop randint ( row, 1, maxrow - 1) randint ( column, 1, maxcol) randint (colr, 0, maxcolor) color (colr) locate (row, column ) put "*" .. % Use dot-dot to avoid clearing end of line end loop
|Details|| The locate procedure is used to locate the next output based on row and column positions. See also the locatexy procedure which is used to locate the output based x and y positions, where x=0, y=0 is the left bottom of the screen.|
The screen should be in a "screen" or "graphics" mode. See the setscreen procedure for details. If the screen is not in one of these modes, it will automatically be set to"screen" mode.
|See also|| setscreen and drawdot.|
See also predefined unit Text.